Searched refs:tex_units (Results 1 – 1 of 1) sorted by relevance
1502 unsigned tex_units = r300->screen->caps.num_tex_units; in r300_bind_sampler_states() local1509 if (count > tex_units) in r300_bind_sampler_states()1560 unsigned tex_units = r300->screen->caps.num_tex_units; in r300_set_sampler_views() local1565 if (shader != PIPE_SHADER_FRAGMENT || count > tex_units) { in r300_set_sampler_views()1611 for (i = count; i < tex_units; i++) { in r300_set_sampler_views()