Searched refs:textureMultisampled (Results 1 – 4 of 4) sorted by relevance
112 bool textureMultisampled) { in BindingLayoutEntryInitializationHelper() argument117 texture.multisampled = textureMultisampled; in BindingLayoutEntryInitializationHelper()
69 bool textureMultisampled = false);
278 bool textureMultisampled) { in BindingLayoutEntryInitializationHelper() argument283 texture.multisampled = textureMultisampled; in BindingLayoutEntryInitializationHelper()
125 bool textureMultisampled = false);