Searched refs:textureViewLayerCount (Results 1 – 3 of 3) sorted by relevance
35 const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount(); in ValidateGLBindGroupDescriptor() local37 textureViewLayerCount != 1 && in ValidateGLBindGroupDescriptor()38 textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers(), in ValidateGLBindGroupDescriptor()41 entry.textureView, textureViewLayerCount, in ValidateGLBindGroupDescriptor()
317 uint32_t textureViewLayerCount, in TextureCubeMapTest() argument322 ASSERT_TRUE((textureViewLayerCount == 6) || in TextureCubeMapTest()323 (isCubeMapArray && textureViewLayerCount % 6 == 0)); in TextureCubeMapTest()329 descriptor.arrayLayerCount = textureViewLayerCount; in TextureCubeMapTest()334 for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) { in TextureCubeMapTest()
317 uint32_t textureViewLayerCount, in TextureCubeMapTest() argument325 ASSERT_TRUE((textureViewLayerCount == 6) || in TextureCubeMapTest()326 (isCubeMapArray && textureViewLayerCount % 6 == 0)); in TextureCubeMapTest()334 descriptor.arrayLayerCount = textureViewLayerCount; in TextureCubeMapTest()339 for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) { in TextureCubeMapTest()