Searched refs:texture_shader_state (Results 1 – 6 of 6) sorted by relevance
48 v3dvx_pack(image_view->texture_shader_state[index], TEXTURE_SHADER_STATE, tex) { in pack_texture_shader_state_helper()141 v3dvx_pack(buffer_view->texture_shader_state, TEXTURE_SHADER_STATE, tex) { in v3dX()
1033 iview->texture_shader_state[tex_state_index], in write_image_descriptor()1034 sizeof(iview->texture_shader_state[0])); in write_image_descriptor()1065 bview->texture_shader_state, in write_buffer_view_descriptor()1066 sizeof(bview->texture_shader_state)); in write_buffer_view_descriptor()
651 uint8_t texture_shader_state[2][V3DV_TEXTURE_SHADER_STATE_LENGTH]; member686 uint8_t texture_shader_state[V3DV_TEXTURE_SHADER_STATE_LENGTH]; member
160 uint8_t texture_shader_state[32]; member185 uint8_t texture_shader_state[32]; member
232 packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i]; in emit_one_texture()
794 v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { in v3d_create_sampler_state()953 STATIC_ASSERT(sizeof(so->texture_shader_state) >= in v3dX()955 map = &so->texture_shader_state; in v3dX()