Searched refs:textureable (Results 1 – 5 of 5) sorted by relevance
72 bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); in TEST_P() local73 EXPECT_EQ(textureable, textureInfo.texturable) << " for " << gl::FmtHex(internalFormat); in TEST_P()
73 bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); in TEST_P() local74 EXPECT_EQ(textureable, textureInfo.texturable) << " for " << gl::FmtHex(internalFormat); in TEST_P()
28 bool textureable = true) { in create_protected_sksurface() argument33 if (textureable) { in create_protected_sksurface()57 if (textureable) { in create_protected_sksurface()
608 // We have pixel configs marked as textureable-only that use RGBA8 as the internal format
798 // We have pixel configs marked as textureable-only that use RGBA8 as the internal format