D | CopyTextureTest.cpp | 792 GLTexture textures[2]; in TEST_P() local 794 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 797 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P() 801 glCopySubTextureCHROMIUM(textures[0], 0, GL_INVALID_VALUE, textures[1], 0, 1, 1, 0, 0, 1, 1, in TEST_P() 806 glCopySubTextureCHROMIUM(textures[0], 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textures[1], 0, 1, 1, in TEST_P() 895 GLTexture textures[2]; in TEST_P() local 897 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in TEST_P() 909 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 913 glCopySubTextureCHROMIUM(textures[0], 0, face, textures[1], 0, 0, 0, 0, 0, 1, 1, false, in TEST_P() 925 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face, textures[1], 0); in TEST_P() [all …]
|