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Searched refs:tgsi_transform_shader (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_vpos.c97 return tgsi_transform_shader(tokens_in, new_len, &transform.base); in tgsi_write_vpos()
Dtgsi_aa_point.c309 return tgsi_transform_shader(tokens_in, new_len, &transform.base); in tgsi_add_aa_point()
Dtgsi_transform.c151 tgsi_transform_shader(const struct tgsi_token *tokens_in, in tgsi_transform_shader() function
Dtgsi_two_side.c219 return tgsi_transform_shader(tokens_in, new_len, &transform.base); in tgsi_add_two_side()
Dtgsi_dynamic_indexing.c349 return tgsi_transform_shader(tokens_in, new_len, &transform.base); in tgsi_remove_dynamic_indexing()
Dtgsi_point_sprite.c592 new_tokens = tgsi_transform_shader(tokens_in, new_len, &transform.base); in tgsi_add_point_sprite()
Dtgsi_transform.h577 tgsi_transform_shader(const struct tgsi_token *tokens_in,
Dtgsi_lowering.c1576 newtoks = tgsi_transform_shader(tokens, newlen, &ctx.base); in tgsi_transform_lowering()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_pstipple.c402 new_tokens = tgsi_transform_shader(tokens, newLen, &transform.base); in util_pstipple_create_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c350 new_vs.tokens = tgsi_transform_shader(vs->state.tokens, newLen, &transform.base); in r300_draw_init_vertex_shader()
/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_tgsi.c452 struct tgsi_token *new_tokens = tgsi_transform_shader(tokens_in, newLen, &transform.base); in virgl_tgsi_transform()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_aaline.c296 aaline_fs.tokens = tgsi_transform_shader(orig_fs->tokens, newLen, &transform.base); in generate_aaline_fs()
Ddraw_pipe_aapoint.c383 aapoint_fs.tokens = tgsi_transform_shader(orig_fs->tokens, newLen, &transform.base); in generate_aapoint_fs()
/third_party/mesa3d/docs/relnotes/
D22.1.0.rst1207 - tgsi/transform: Make tgsi_transform_shader() manage token allocation.