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Searched refs:thread_enabled (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm.c989 LLVMValueRef thread_enabled = NULL; in si_llvm_translate_nir() local
997 thread_enabled = si_is_gs_thread(ctx); /* 2nd shader: thread enabled bool */ in si_llvm_translate_nir()
1004 thread_enabled = si_is_es_thread(ctx); /* 1st shader: thread enabled bool */ in si_llvm_translate_nir()
1007 if (thread_enabled) { in si_llvm_translate_nir()
1010 ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label); in si_llvm_translate_nir()