Searched refs:tileSplitRotation (Results 1 – 1 of 1) sorted by relevance
2494 UINT_32 tileSplitRotation; in ComputeSurfaceCoord2DFromBankPipe() local2516 tileSplitRotation = ((pTileInfo->banks / 2) + 1); in ComputeSurfaceCoord2DFromBankPipe()2519 tileSplitRotation = 0; in ComputeSurfaceCoord2DFromBankPipe()2525 bank ^= tileSplitRotation * tileSlices; in ComputeSurfaceCoord2DFromBankPipe()2967 UINT_32 tileSplitRotation; in ComputeBankFromCoord() local3052 tileSplitRotation = ((numBanks / 2) + 1) * tileSplitSlice; in ComputeBankFromCoord()3055 tileSplitRotation = 0; in ComputeBankFromCoord()3063 bank ^= tileSplitRotation; in ComputeBankFromCoord()