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Searched refs:timeline_mode (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
Dvk_device.h228 } timeline_mode; member
Dvk_device.c167 device->timeline_mode = get_timeline_mode(physical_device); in vk_device_init()
169 switch (device->timeline_mode) { in vk_device_init()
268 switch (device->timeline_mode) { in timeline_mode_str()
Dvk_queue.c172 if (queue->base.device->timeline_mode == VK_DEVICE_TIMELINE_MODE_EMULATED) { in vk_queue_submit_alloc()
323 assert(queue->base.device->timeline_mode == in vk_queue_submit_final()
770 assert(queue->base.device->timeline_mode == in vk_queue_submit()
Dvk_semaphore.c136 assert(device->timeline_mode != VK_DEVICE_TIMELINE_MODE_NONE); in vk_common_CreateSemaphore()
/third_party/mesa3d/docs/relnotes/
D22.1.0.rst1768 - vulkan: Replace various uses of device->timeline_mode