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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef TOOLS_GN_SETTINGS_H_
6 #define TOOLS_GN_SETTINGS_H_
7 
8 #include "base/files/file_path.h"
9 #include "gn/import_manager.h"
10 #include "gn/output_file.h"
11 #include "gn/scope.h"
12 #include "gn/source_dir.h"
13 #include "gn/toolchain.h"
14 
15 class BuildSettings;
16 
17 // Holds the settings for one toolchain invocation. There will be one
18 // Settings object for each toolchain type, each referring to the same
19 // BuildSettings object for shared stuff.
20 //
21 // The Settings object is const once it is constructed, which allows us to
22 // use it from multiple threads during target generation without locking (which
23 // is important, because it gets used a lot).
24 //
25 // The Toolchain object holds the set of stuff that is set by the toolchain
26 // declaration, which obviously needs to be set later when we actually parse
27 // the file with the toolchain declaration in it.
28 class Settings {
29  public:
30   // Constructs a toolchain settings.
31   //
32   // The output_subdir_name is the name we should use for the subdirectory in
33   // the build output directory for this toolchain's outputs. The default
34   // toolchain would use an empty string (it goes in the root build dir).
35   // Otherwise, it must end in a slash.
36   Settings(const BuildSettings* build_settings,
37            const std::string& output_subdir_name);
38 
build_settings()39   const BuildSettings* build_settings() const { return build_settings_; }
40 
41   // The actual Toolchain object pointer is not available on the settings
42   // object because it might not be resolved yet. Code running after the
43   // load is complete can ask the Builder for the Toolchain corresponding to
44   // this label.
toolchain_label()45   const Label& toolchain_label() const { return toolchain_label_; }
set_toolchain_label(const Label & l)46   void set_toolchain_label(const Label& l) { toolchain_label_ = l; }
47 
default_toolchain_label()48   const Label& default_toolchain_label() const {
49     return default_toolchain_label_;
50   }
set_default_toolchain_label(const Label & default_label)51   void set_default_toolchain_label(const Label& default_label) {
52     default_toolchain_label_ = default_label;
53   }
54 
55   // Indicates if this corresponds to the default toolchain.
is_default()56   bool is_default() const {
57     return toolchain_label_ == default_toolchain_label_;
58   }
59 
toolchain_output_subdir()60   const OutputFile& toolchain_output_subdir() const {
61     return toolchain_output_subdir_;
62   }
toolchain_output_dir()63   const SourceDir& toolchain_output_dir() const {
64     return toolchain_output_dir_;
65   }
66 
67   // Directory for generated files.
toolchain_gen_dir()68   const SourceDir& toolchain_gen_dir() const { return toolchain_gen_dir_; }
69 
70   // The import manager caches the result of executing imported files in the
71   // context of a given settings object.
72   //
73   // See the ItemTree getter in GlobalSettings for why this doesn't return a
74   // const pointer.
import_manager()75   ImportManager& import_manager() const { return import_manager_; }
76 
base_config()77   const Scope* base_config() const { return &base_config_; }
base_config()78   Scope* base_config() { return &base_config_; }
79 
80   // Set to true when every target we encounter should be generated. False
81   // means that only targets that have a dependency from (directly or
82   // indirectly) some magic root node are actually generated. See the comments
83   // on ItemTree for more.
greedy_target_generation()84   bool greedy_target_generation() const { return greedy_target_generation_; }
set_greedy_target_generation(bool gtg)85   void set_greedy_target_generation(bool gtg) {
86     greedy_target_generation_ = gtg;
87   }
88 
89  private:
90   const BuildSettings* build_settings_;
91 
92   Label toolchain_label_;
93   Label default_toolchain_label_;
94 
95   mutable ImportManager import_manager_;
96 
97   // The subdirectory inside the build output for this toolchain. For the
98   // default toolchain, this will be empty (since the default toolchain's
99   // output directory is the same as the build directory). When nonempty, this
100   // is guaranteed to end in a slash.
101   OutputFile toolchain_output_subdir_;
102 
103   // Full source file path to the toolchain output directory.
104   SourceDir toolchain_output_dir_;
105 
106   SourceDir toolchain_gen_dir_;
107 
108   Scope base_config_;
109 
110   bool greedy_target_generation_ = false;
111 
112   Settings(const Settings&) = delete;
113   Settings& operator=(const Settings&) = delete;
114 };
115 
116 #endif  // TOOLS_GN_SETTINGS_H_
117