Searched refs:total_direct_count (Results 1 – 1 of 1) sorted by relevance
2324 unsigned total_direct_count = 0; in si_draw() local2344 total_direct_count = INT_MAX; /* just set something other than 0 to enable shader culling */ in si_draw()2346 total_direct_count = min_direct_count = draws[0].count; in si_draw()2351 total_direct_count += count; in si_draw()2426 (old_ngg_culling || total_direct_count > hw_vs->ngg_cull_vert_threshold)) { in si_draw()