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Searched refs:tu_render_pass (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pass.c71 tu_render_pass_add_subpass_dep(struct tu_render_pass *pass, in tu_render_pass_add_subpass_dep()
183 tu_render_pass_add_implicit_deps(struct tu_render_pass *pass, in tu_render_pass_add_implicit_deps()
418 tu_render_pass_patch_input_gmem(struct tu_render_pass *pass) in tu_render_pass_patch_input_gmem()
477 tu_render_pass_check_feedback_loop(struct tu_render_pass *pass) in tu_render_pass_check_feedback_loop()
514 tu_render_pass_cond_config(struct tu_render_pass *pass) in tu_render_pass_cond_config()
527 tu_render_pass_gmem_config(struct tu_render_pass *pass, in tu_render_pass_gmem_config()
640 tu_render_pass_bandwidth_config(struct tu_render_pass *pass) in tu_render_pass_bandwidth_config()
733 tu_subpass_use_attachment(struct tu_render_pass *pass, int i, uint32_t a, const VkRenderPassCreateI… in tu_subpass_use_attachment()
754 struct tu_render_pass *pass; in tu_CreateRenderPass2()
950 TU_FROM_HANDLE(tu_render_pass, pass, _pass); in tu_DestroyRenderPass()
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Dtu_pass.h95 struct tu_render_pass struct
114 VK_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, base, VkRenderPass, argument
Dtu_cmd_buffer.h370 const struct tu_render_pass *pass;
384 const struct tu_render_pass *pass;
560 struct tu_render_pass dynamic_pass;
Dtu_common.h135 struct tu_render_pass;
Dtu_util.c66 const struct tu_render_pass *pass, in tu_tiling_config_update_tile_layout()
226 const struct tu_render_pass *pass) in tu_framebuffer_tiling_config()
Dtu_autotune.c129 hash_renderpass_instance(const struct tu_render_pass *pass, in hash_renderpass_instance()
472 fallback_use_bypass(const struct tu_render_pass *pass, in fallback_use_bypass()
513 const struct tu_render_pass *pass = cmd_buffer->state.pass; in tu_autotune_use_bypass()
Dtu_util.h67 const struct tu_render_pass *pass);
Dtu_lrz.c299 const struct tu_render_pass *pass = cmd->state.pass; in tu_lrz_begin_renderpass()
Dtu_device.c2651 TU_FROM_HANDLE(tu_render_pass, pass, pCreateInfo->renderPass); in tu_CreateFramebuffer()
2689 struct tu_render_pass *pass = &cmd_buffer->dynamic_pass; in tu_setup_dynamic_framebuffer()
Dtu_query.c1114 const struct tu_render_pass *pass = cmdbuf->state.pass; in emit_end_occlusion_query()
Dtu_cmd_buffer.c758 const struct tu_render_pass *pass = cmd->state.pass; in tu6_emit_tile_store()
3834 TU_FROM_HANDLE(tu_render_pass, pass, pRenderPassBegin->renderPass); in tu_CmdBeginRenderPass2()
4047 const struct tu_render_pass *pass = cmd->state.pass; in tu_CmdNextSubpass2()
Dtu_pipeline.c3945 const struct tu_render_pass *pass = in tu_pipeline_builder_init_graphics()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst1360 - tu: Move tu_render_pass definition up