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Searched refs:uColor (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dsample-depth-separate-image-sampler.frag11 fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)…
14 …out.FragColor = uDepth.sample_compare(uSamplerShadow, float3(0.5).xy, 0.5) + uColor.sample(uSample…
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dsample-depth-separate-image-sampler.frag4 layout(set = 0, binding = 1) uniform texture2D uColor;
21 …FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dsample-depth-separate-image-sampler.frag25 fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)…
28 … sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
/third_party/glslang/Test/
Dlink.vk.multiBlocksValid.0.1.vert10 } uColor;
38 return uColor.color2;
Dlink.vk.multiBlocksValid.1.1.geom13 } uColor;
46 return uColor.color2;
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp309 void setupColorProgram(GLint& uColor);
607 void BaseTest::setupColorProgram(GLint& uColor) in setupColorProgram() argument
635 uColor = gl.getUniformLocation(m_colorProgram, "uColor"); in setupColorProgram()
638 if (uColor == -1) in setupColorProgram()
641 gl.uniform4f(uColor, 1.0f, 1.0f, 1.0f, 1.0f); in setupColorProgram()
767 GLint uColor; in renderToTextures() local
768 setupColorProgram(uColor); in renderToTextures()
1204 GLint uColor; in doReadPixels() local
1205 setupColorProgram(uColor); in doReadPixels()
1214 gl.uniform4f(uColor, v, v, v, 1.0f); in doReadPixels()
[all …]
/third_party/skia/experimental/graphite/src/mtl/
DMtlGraphicsPipeline.mm50 " float4 uColor;\n"
64 " return uniforms.uColor;\n"
82 " float4 uColor;\n"
97 " return uniforms.uColor;\n"
/third_party/glslang/Test/baseResults/
Dlink.vk.multiBlocksValid.0.0.vert.out57 0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major s…
81 0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 …
92 vertex stage: Block: ColorBlock Instance: uColor: ""
146 0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major s…
Dlink.vk.multiBlocksValid.1.0.geom.out94 0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major s…
124 0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 …
136 geometry stage: Block: ColorBlock Instance: uColor: ""
225 0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major s…
/third_party/vk-gl-cts/modules/egl/
DteglNativeColorMappingTests.cpp261 const tcu::UVec4 uColor = tcu::UVec4((deUint32)((float)((1u << bitDepth.x()) - 1u) * color.x()), in validate() local
271 reference.getAccess().setPixel(uColor, x, y); in validate()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkImageUtil.cpp3846 const tcu::UVec4 uColor = color.get<deUint32>(); in mapBorderColor() local
3848 if (uColor == tcu::UVec4(0, 0, 0, 0)) return VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; in mapBorderColor()
3849 else if (uColor == tcu::UVec4(0, 0, 0, 1)) return VK_BORDER_COLOR_INT_OPAQUE_BLACK; in mapBorderColor()
3850 else if (uColor == tcu::UVec4(1, 1, 1, 1)) return VK_BORDER_COLOR_INT_OPAQUE_WHITE; in mapBorderColor()