Searched refs:uiFMEGoodFrameCount (Results 1 – 4 of 4) sorted by relevance
661 pFeatureSearchPreparation->uiFMEGoodFrameCount = FMESWITCH_DEFAULT_GOODFRAME_NUM; in RequestFeatureSearchPreparation()1035 … UpdateFMEGoodFrameCount (const uint32_t iAvMBNormalizedRDcostDown, uint8_t& uiFMEGoodFrameCount) { in UpdateFMEGoodFrameCount() argument1039 if (uiFMEGoodFrameCount < FMESWITCH_GOODFRAMECOUNT_MAX) in UpdateFMEGoodFrameCount()1040 ++ uiFMEGoodFrameCount; in UpdateFMEGoodFrameCount()1042 if (uiFMEGoodFrameCount > 0) in UpdateFMEGoodFrameCount()1043 -- uiFMEGoodFrameCount; in UpdateFMEGoodFrameCount()1049 …dFrameCount (iAvMBNormalizedRDcostDown, pCurLayer->pFeatureSearchPreparation->uiFMEGoodFrameCount); in UpdateFMESwitch()
2730 …rchPreparation->bFMESwitchFlag = CalcFMESwitchFlag (pFeatureSearchPreparation->uiFMEGoodFrameCount, in PreprocessSliceCoding()2763 pCurLayer->pFeatureSearchPreparation->uiFMEGoodFrameCount = FMESWITCH_DEFAULT_GOODFRAME_NUM; in PreprocessSliceCoding()
67 uint8_t uiFMEGoodFrameCount; member
350 inline bool CalcFMESwitchFlag (const uint8_t uiFMEGoodFrameCount, const int32_t iHighFreMbPrecentag… in CalcFMESwitchFlag() argument352 return (bScrollingDetected || (uiFMEGoodFrameCount > 0 && iAvgMbSAD > FMESWITCH_MBSAD_THRESHOLD)); in CalcFMESwitchFlag()