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Searched refs:undo_viewport (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c112 key->vs.undo_viewport = 1; in make_vs_key()
269 key.vs.undo_viewport = 1; in compile_passthrough_vs()
281 variant->key.vs.undo_viewport = 1; in compile_passthrough_vs()
Dsvga_shader.h52 unsigned undo_viewport:1; member
Dsvga_state_constants.c258 if (variant->key.vs.undo_viewport) { in svga_get_extra_vs_constants()
Dsvga_tgsi_vgpu10.c5640 if (emit->vposition.need_prescale || emit->key.vs.undo_viewport || in emit_temporaries_declaration()
5903 if (emit->key.vs.undo_viewport) { in emit_constant_declaration()
11298 else if (emit->key.vs.undo_viewport) { in emit_vpos_instructions()
12852 assert(key->vs.need_prescale + key->vs.undo_viewport <= 1); in svga_tgsi_vgpu10_translate()