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Searched refs:uniform3iv (Results 1 – 25 of 72) sorted by relevance

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/third_party/typescript/src/lib/
Dwebworker.iterable.generated.d.ts119uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method
140 uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
Ddom.iterable.generated.d.ts304uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method
325 uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
/third_party/typescript/lib/
Dlib.webworker.iterable.d.ts139uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method
160 uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
Dlib.dom.iterable.d.ts324uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method
345 uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
Des31fUniformLocationTests.cpp620 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render()
630 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render()
Des31fShaderTextureSizeTests.cpp467 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
/third_party/vk-gl-cts/framework/opengl/
DgluES3PlusWrapperFuncs.inl275 dst->uniform3iv = src.uniform3iv;
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitES20Direct.inl128 gl->uniform3iv = &glUniform3iv;
DglwInitES30Direct.inl213 gl->uniform3iv = &glUniform3iv;
DglwInitES20.inl128 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitES31Direct.inl275 gl->uniform3iv = &glUniform3iv;
DglwInitES32Direct.inl319 gl->uniform3iv = &glUniform3iv;
DglwInitES30.inl213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl2.js743 uniform3iv: function (...args) { method
Dwebgl.js1025 uniform3iv: function (...args) { method
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrGLContext.hpp181 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
DsglrContext.hpp169 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp166 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
178 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_2_0_autogen.h158 void uniform3iv(GLint location, GLsizei count, const GLint *value); \
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_2_0_autogen.h164 void uniform3iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp564 ASSIGN("glUniform3ivARB", uniform3iv); in initProcsDesktopGL()
1359 ASSIGN("glUniform3iv", uniform3iv); in initProcsDesktopGL()
2389 ASSIGN("glUniform3iv", uniform3iv); in initProcsGLES()
3352 uniform3iv = &glUniform3ivNULL; in initProcsDesktopGLNULL()
4146 uniform3iv = &glUniform3ivNULL; in initProcsDesktopGLNULL()
5175 uniform3iv = &glUniform3ivNULL; in initProcsGLESNULL()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp206 ASSIGN("glUniform3iv", uniform3iv); in initProcsDesktopGL()
1289 ASSIGN("glUniform3ivARB", uniform3iv); in initProcsDesktopGL()
2046 ASSIGN("glUniform3iv", uniform3iv); in initProcsGLES()
3000 uniform3iv = &glUniform3ivNULL; in initProcsDesktopGLNULL()
4081 uniform3iv = &glUniform3ivNULL; in initProcsDesktopGLNULL()
4837 uniform3iv = &glUniform3ivNULL; in initProcsGLESNULL()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderLibraryCase.cpp830 case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
834 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
DglsFragOpInteractionCase.cpp354 case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()

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