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Searched refs:uniformLoc (Results 1 – 16 of 16) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderMetamorphicTests.cpp137 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
138 if (uniformLoc != -1) in render()
139 gl.uniform2f(uniformLoc, 0.0f, 1.0f); in render()
141 uniformLoc = gl.getUniformLocation(program.getProgram(), "resolution"); in render()
142 if (uniformLoc != -1) in render()
143 gl.uniform2f(uniformLoc, glw::GLfloat(img.getWidth()), glw::GLfloat(img.getHeight())); in render()
145 uniformLoc = gl.getUniformLocation(program.getProgram(), "mouse"); in render()
146 if (uniformLoc != -1) in render()
147 gl.uniform2f(uniformLoc, 0.0f, 0.0f); in render()
149 uniformLoc = gl.getUniformLocation(program.getProgram(), "time"); in render()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DWebGLFramebufferTest.cpp31 void drawUByteColorQuad(GLuint program, GLint uniformLoc, const GLColor &color);
215 GLint uniformLoc, in drawUByteColorQuad() argument
220 glUniform4fv(uniformLoc, 1, vecColor.data()); in drawUByteColorQuad()
232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
233 ASSERT_NE(-1, uniformLoc); in testDepthStencilDepthStencil()
276 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
278 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
308 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
310 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
DWebGLReadOutsideFramebufferTest.cpp253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
254 ASSERT_NE(-1, uniformLoc); in testSetUp()
255 glUniform1i(uniformLoc, 0); in testSetUp()
DSimpleOperationTest.cpp244 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
245 EXPECT_NE(-1, uniformLoc); in TEST_P()
DComputeShaderTest.cpp171 GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt"); in TEST_P() local
172 EXPECT_NE(-1, uniformLoc); in TEST_P()
174 uniformLoc = glGetUniformLocation(program.get(), "myUniformSampler"); in TEST_P()
175 EXPECT_NE(-1, uniformLoc); in TEST_P()
DStateChangeTest.cpp2832 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
2833 EXPECT_NE(-1, uniformLoc); in TEST_P()
2836 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
2856 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
DWebGLCompatibilityTest.cpp2213 GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); in TEST_P() local
2214 ASSERT_NE(-1, uniformLoc); in TEST_P()
2217 glUniform1i(uniformLoc, 0); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DWebGLFramebufferTest.cpp31 void drawUByteColorQuad(GLuint program, GLint uniformLoc, const GLColor &color);
215 GLint uniformLoc, in drawUByteColorQuad() argument
220 glUniform4fv(uniformLoc, 1, vecColor.data()); in drawUByteColorQuad()
232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
233 ASSERT_NE(-1, uniformLoc); in testDepthStencilDepthStencil()
276 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
278 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
308 drawUByteColorQuad(program.get(), uniformLoc, GLColor::green); in testDepthStencilDepthStencil()
310 drawUByteColorQuad(program.get(), uniformLoc, GLColor::red); in testDepthStencilDepthStencil()
DWebGLReadOutsideFramebufferTest.cpp253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
254 ASSERT_NE(-1, uniformLoc); in testSetUp()
255 glUniform1i(uniformLoc, 0); in testSetUp()
DComputeShaderTest.cpp178 GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt"); in TEST_P() local
179 EXPECT_NE(-1, uniformLoc); in TEST_P()
181 uniformLoc = glGetUniformLocation(program.get(), "myUniformSampler"); in TEST_P()
182 EXPECT_NE(-1, uniformLoc); in TEST_P()
4330 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
4331 ASSERT_NE(uniformLoc, -1); in TEST_P()
4333 glUniform4f(uniformLoc, 0.0f, 0.0f, 1.0f, 1.0f); in TEST_P()
4354 glUniform4f(uniformLoc, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P()
4412 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
4413 ASSERT_NE(uniformLoc, -1); in TEST_P()
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DWebGLCompatibilityTest.cpp2431 GLint uniformLoc = glGetUniformLocation(program.get(), "u_texture"); in TEST_P() local
2432 ASSERT_NE(-1, uniformLoc); in TEST_P()
2435 glUniform1i(uniformLoc, 0); in TEST_P()
2485 GLint uniformLoc = glGetUniformLocation(unusedProgram.get(), "u_texture"); in TEST_P() local
2486 ASSERT_NE(-1, uniformLoc); in TEST_P()
2487 glUniform1i(uniformLoc, 0); in TEST_P()
4155 GLint uniformLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
4156 ASSERT_NE(-1, uniformLoc); in TEST_P()
4159 glUniform1i(uniformLoc, 0); in TEST_P()
DSimpleOperationTest.cpp242 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
243 EXPECT_NE(-1, uniformLoc); in TEST_P()
DStateChangeTest.cpp3862 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
3863 EXPECT_NE(-1, uniformLoc); in TEST_P()
3866 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
3886 glUniform4f(uniformLoc, 1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
6281 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
6282 ASSERT_NE(uniformLoc, -1); in TEST_P()
6284 glUniform1f(uniformLoc, static_cast<float>(i + 1) / static_cast<float>(kProgramCount)); in TEST_P()
DTextureTest.cpp2300 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
2301 ASSERT_NE(-1, uniformLoc); in TEST_P()
2337 glUniform1i(uniformLoc, 0); in TEST_P()
2344 glUniform1i(uniformLoc, 0); in TEST_P()
2351 glUniform1i(uniformLoc, 0); in TEST_P()
2358 glUniform1i(uniformLoc, 0); in TEST_P()
DFramebufferTest.cpp3737 GLint uniformLoc = glGetUniformLocation(textureProgram.get(), "u_texture"); in TEST_P() local
3738 ASSERT_NE(-1, uniformLoc); in TEST_P()
3739 glUniform1i(uniformLoc, 0); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp1742 gl::UniformLocation uniformLoc = program->getUniformLocation(uniformName); in CaptureUpdateUniformValues() local
1748 gl::UniformLocation readLoc = uniformLoc; in CaptureUpdateUniformValues()
1772 Capture(callsOut, CaptureUniform1iv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1792 Capture(callsOut, CaptureUniformMatrix4x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1797 Capture(callsOut, CaptureUniformMatrix4x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1803 CaptureUniformMatrix4fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1807 Capture(callsOut, CaptureUniformMatrix3x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1812 Capture(callsOut, CaptureUniformMatrix3x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1818 CaptureUniformMatrix3fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1822 Capture(callsOut, CaptureUniformMatrix2x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
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