/third_party/typescript/src/lib/ |
D | webworker.iterable.generated.d.ts | 122 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… method 143 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… method
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D | dom.iterable.generated.d.ts | 307 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… method 328 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… method
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/third_party/typescript/lib/ |
D | lib.webworker.iterable.d.ts | 142 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… method 163 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… method
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D | lib.dom.iterable.d.ts | 327 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… method 348 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… method
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 285 dst->uniformMatrix2fv = src.uniformMatrix2fv;
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 133 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES30Direct.inl | 223 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES20.inl | 133 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitES31Direct.inl | 285 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES32Direct.inl | 329 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES30.inl | 223 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitGL31.inl | 232 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitGL30.inl | 220 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitGL32.inl | 250 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwFunctions.inl | 778 glUniformMatrix2fvFunc uniformMatrix2fv; variable
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D | glwInitES31.inl | 285 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/ |
D | webgl2.js | 751 uniformMatrix2fv: function (...args) { method
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D | webgl.js | 1034 uniformMatrix2fv: function (...args) { method
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 282 case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 163 void uniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, \
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 170 void uniformMatrix2fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 569 ASSIGN("glUniformMatrix2fvARB", uniformMatrix2fv); in initProcsDesktopGL() 1364 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsDesktopGL() 2394 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsGLES() 3357 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsDesktopGLNULL() 4151 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsDesktopGLNULL() 5180 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsGLESNULL()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 211 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsDesktopGL() 1294 ASSIGN("glUniformMatrix2fvARB", uniformMatrix2fv); in initProcsDesktopGL() 2051 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsGLES() 3005 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsDesktopGLNULL() 4086 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsDesktopGLNULL() 4842 uniformMatrix2fv = &glUniformMatrix2fvNULL; in initProcsGLESNULL()
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D | ProgramGL.cpp | 660 mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value); in setUniformMatrix2fv()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 151 gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
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