Searched refs:updateUniforms (Results 1 – 13 of 13) sorted by relevance
46 angle::Result updateUniforms(ContextVk *contextVk);
137 angle::Result ProgramPipelineVk::updateUniforms(ContextVk *contextVk) in updateUniforms() function in rx::ProgramPipelineVk
106 angle::Result updateUniforms(ContextVk *contextVk);
716 angle::Result ProgramVk::updateUniforms(ContextVk *contextVk) in updateUniforms() function in rx::ProgramVk
989 ANGLE_TRY(mProgram->updateUniforms(this)); in setupDraw()994 ANGLE_TRY(mProgramPipeline->updateUniforms(this)); in setupDraw()1232 ANGLE_TRY(mProgram->updateUniforms(this)); in setupDispatch()1237 ANGLE_TRY(mProgramPipeline->updateUniforms(this)); in setupDispatch()
629 void SkVMBlitter::updateUniforms(int right, int y) { in updateUniforms() function in SkVMBlitter646 this->updateUniforms(x+w, y); in blitH()664 this->updateUniforms(x+run, y); in blitAntiH()725 this->updateUniforms(x+w,y); in blitMask()
88 void updateUniforms(int right, int y);
102 void updateUniforms(const GrRenderTarget*, const GrProgramInfo&);
99 void GrGLProgram::updateUniforms(const GrRenderTarget* renderTarget, in updateUniforms() function in GrGLProgram
1886 fHWProgram->updateUniforms(renderTarget, programInfo); in flushGLState()
108 angle::Result updateUniforms(ContextVk *contextVk);
514 ANGLE_TRY(mProgram->updateUniforms(this)); in setupDraw()610 ANGLE_TRY(mProgram->updateUniforms(this)); in setupDispatch()
1112 angle::Result ProgramVk::updateUniforms(ContextVk *contextVk) in updateUniforms() function in rx::ProgramVk