Searched refs:ureg_get_instruction_number (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 215 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); in create_ref_frag_shader() 301 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); in create_ycbcr_vert_shader() 349 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); in create_ycbcr_frag_shader() 365 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); in create_ycbcr_frag_shader()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_ff.c | 853 ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg)); in nine_ff_build_vs() 882 ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg)); in nine_ff_build_vs() 908 ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg)); in nine_ff_build_vs() 921 ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg)); in nine_ff_build_vs() 924 ureg_fixup_label(ureg, label[loop_label], ureg_get_instruction_number(ureg)); in nine_ff_build_vs()
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D | nine_shader.c | 920 ureg_get_instruction_number(tx->ureg)); in tx_endloop() 984 ureg_get_instruction_number(tx->ureg)); in tx_endcond() 1871 tx->inst_labels[n] = ureg_get_instruction_number(tx->ureg); in DECL_SPECIAL()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 521 ureg_get_instruction_number( struct ureg_program *ureg );
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D | tgsi_ureg.c | 1319 ureg_get_instruction_number( struct ureg_program *ureg ) in ureg_get_instruction_number() function
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_to_tgsi.c | 2864 if (ureg_get_instruction_number(c->ureg) != 0) { in ntt_emit_block() 2927 ureg_fixup_label(c->ureg, c->current_if_else, ureg_get_instruction_number(c->ureg)); in ntt_emit_block_ureg() 2933 ureg_fixup_label(c->ureg, c->current_if_else, ureg_get_instruction_number(c->ureg)); in ntt_emit_block_ureg()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | ShaderTGSI.c | 2198 tgsi_inst_no = ureg_get_instruction_number(ureg); in Shader_tgsi_translate()
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