Searched +refs:use +refs:log2 (Results 1 – 25 of 127) sorted by relevance
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/log2/ |
D | 4036ed.wgsl | 4 // you may not use this file except in compliance with the License. 26 // fn log2(f32) -> f32 28 var res: f32 = log2(1.0);
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D | aea659.wgsl | 4 // you may not use this file except in compliance with the License. 26 // fn log2(vec<2, f32>) -> vec<2, f32> 28 var res: vec2<f32> = log2(vec2<f32>());
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D | adb233.wgsl | 4 // you may not use this file except in compliance with the License. 26 // fn log2(vec<3, f32>) -> vec<3, f32> 28 var res: vec3<f32> = log2(vec3<f32>());
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D | 902988.wgsl | 4 // you may not use this file except in compliance with the License. 26 // fn log2(vec<4, f32>) -> vec<4, f32> 28 var res: vec4<f32> = log2(vec4<f32>());
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/third_party/openssl/doc/man3/ |
D | BN_num_bytes.pod | 23 Basically, except for a zero, it returns I<floor(log2(w))+1>. 42 size" of such a key, either use functions like RSA_size(), DH_size() 43 and DSA_size(), or use BN_num_bytes() and multiply with 8 (although 56 Licensed under the Apache License 2.0 (the "License"). You may not use
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/third_party/jerryscript/jerry-libm/ |
D | BUILD.gn | 3 # you may not use this file except in compliance with the License. 47 "log2.c",
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/configs/common/include/llvm/IR/ |
D | IntrinsicEnums.inc | 94 experimental_constrained_log2, // llvm.experimental.constrained.log2 166 log2, // llvm.log2 200 objc_clang_arc_use, // llvm.objc.clang.arc.use
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/third_party/vk-gl-cts/doc/testspecs/GLES3/ |
D | functional.shaders.builtin_functions.precision.txt | 8 you may not use this file except in compliance with the License. 129 | log2(x) | 2^-21 | 0.5 <= x && x <= 0.5 | highp | 140 | pow(x) | exp2(y * log2(x)) |
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/third_party/skia/third_party/externals/brotli/ |
D | CMakeLists.txt | 2 # several CI services, such as Travis and Drone, use it. Solaris 11 31 # we'll use the BROTLI_BUNDLED_MODE variable to let them do that; just 113 CHECK_FUNCTION_EXISTS(log2 LOG2_RES) 117 CHECK_FUNCTION_EXISTS(log2 LOG2_LIBM_RES) 208 # have a relatively easy way to use Brotli: 266 # then we need to use qemu to execute the tests.
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/third_party/openGLES/extensions/EXT/ |
D | EXT_texture_lod_bias.txt | 48 their relative mipmap weights for use in mipmapped texture filtering. 100 log2 of which is lambda). The SGIX extension provides separate 168 lambda'(x,y) = log2[p(x,y)] + lodBias
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D | EXT_texture_filter_anisotropic.txt | 55 Implementations are free to use the specified minification and 137 should use a texture filtering scheme that accounts for a degree 172 Lamda' = log2(Pmax/N) 199 than 1.0, use TauAniso instead of Tau to determine the fragment's
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_texture_lod_bias.txt | 48 their relative mipmap weights for use in mipmapped texture filtering. 100 log2 of which is lambda). The SGIX extension provides separate 168 lambda'(x,y) = log2[p(x,y)] + lodBias
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D | EXT_texture_filter_anisotropic.txt | 55 Implementations are free to use the specified minification and 137 should use a texture filtering scheme that accounts for a degree 172 Lamda' = log2(Pmax/N) 199 than 1.0, use TauAniso instead of Tau to determine the fragment's
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_ES2_compatibility.txt | 164 To use a vertex shader, shader source code is first loaded into a shader 182 This is a hint from the application, and does not prevent later use 381 <range>[0] = floor(log2(|min|)) 382 <range>[1] = floor(log2(|max|)) 384 <precision> points to an integer in which the log2 value of the 387 *<precision> will contain floor(-log2(eps)), and every value in the 438 minimum and so may use a more efficient algorithm and/or may support more 546 Part of the storage may be reserved by an implementation for its own use 628 GL, this feature is not particularly useful - the app can simply use the 634 an error for float and integer formats discourages their use in the [all …]
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D | ARB_texture_non_power_of_two.txt | 107 The real responsibility falls on developers to not use extensions 158 The biggest practical difference is that coventional targets use 215 numLevels = 1 + floor(log2(max(w, h, d))) 454 dimensions w_b x h_b x d_b, then there are floor(log2(max(w_b, h_b, 467 texture array through p = floor(log2(max(w_b, h_b, d_b))) + level_base 579 - added a line to issue #6 regarding suggesting use of a 600 use separate strings per texture target with the "@" symbol.
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D | ARB_texture_filter_anisotropic.txt | 68 Implementations are free to use the specified minification and 123 should use a texture filtering scheme that accounts for a degree 158 Lambda' = log2(Pmax/N) 182 than 1.0, use Tau_Aniso instead of Tau to determine the fragment's
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/third_party/openGLES/extensions/ARB/ |
D | ARB_ES2_compatibility.txt | 174 To use a vertex shader, shader source code is first loaded into a shader 192 This is a hint from the application, and does not prevent later use 391 <range>[0] = floor(log2(|min|)) 392 <range>[1] = floor(log2(|max|)) 394 <precision> points to an integer in which the log2 value of the 397 *<precision> will contain floor(-log2(eps)), and every value in the 448 minimum and so may use a more efficient algorithm and/or may support more 556 Part of the storage may be reserved by an implementation for its own use 638 GL, this feature is not particularly useful - the app can simply use the 644 an error for float and integer formats discourages their use in the [all …]
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D | ARB_texture_non_power_of_two.txt | 117 The real responsibility falls on developers to not use extensions 168 The biggest practical difference is that coventional targets use 225 numLevels = 1 + floor(log2(max(w, h, d))) 464 dimensions w_b x h_b x d_b, then there are floor(log2(max(w_b, h_b, 477 texture array through p = floor(log2(max(w_b, h_b, d_b))) + level_base 589 - added a line to issue #6 regarding suggesting use of a 610 use separate strings per texture target with the "@" symbol.
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/third_party/ffmpeg/doc/ |
D | snow.txt | 183 log2(luma.width / chroma.width) 187 log2(luma.height / chroma.height) 468 points which lie on 2 diagonals at the same time should only use the one 618 try to use the wavelet transformed predicted image (motion compensated image) as context for coding… 620 use extradata for stuff which is in the keyframes now?
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/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/ |
D | VK_KHR_fragment_shading_rate.adoc | 29 …t by pipeline or dynamic state, but for per-triangle and per-screen-region use cases, new mechanis… 31 …is proposal introduces new shading rate state to the API. As not all known use cases for screen-re… 92 … DirectX Variable Rate Shading specification defines it as an addition in log2 space using bit fla… 223 * `layeredShadingRateAttachments` advertises whether applications can use separate shading rate att… 315 This makes a number of combinations nigh impossible to use, so instead combined values are clamped,… 319 Convention suggests they should be, but this makes the extension much harder to use - by asking imp… 323 …usion about the meaning of the final combiner operation as an addition of log2 values, so the choi…
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_texture_mipmap_anisotropic.txt | 38 ripmap, non-mip supersampling) use different data structures, 120 Lamda = log2(Pmax/N)
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/third_party/mesa3d/docs/relnotes/ |
D | 10.2.7.rst | 67 - radeonsi: Don't use anonymous struct trick in atom tracking 105 - android: gallium/auxiliary: drop log2/log2f redefitions
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_texture_mipmap_anisotropic.txt | 38 ripmap, non-mip supersampling) use different data structures, 120 Lamda = log2(Pmax/N)
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/third_party/flutter/skia/src/sksl/ |
D | sksl_gpu.inc | 23 $genType log2($genType x); 43 $genHType log2($genHType x); 273 // versions that we currently use
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/third_party/jerryscript/jerry-core/lit/ |
D | lit-magic-strings.ini | 4 # you may not use this file except in compliance with the License. 82 LIT_MAGIC_STRING_LOG2 = "log2"
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