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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/log2/
D4036ed.wgsl4 // you may not use this file except in compliance with the License.
26 // fn log2(f32) -> f32
28 var res: f32 = log2(1.0);
Daea659.wgsl4 // you may not use this file except in compliance with the License.
26 // fn log2(vec<2, f32>) -> vec<2, f32>
28 var res: vec2<f32> = log2(vec2<f32>());
Dadb233.wgsl4 // you may not use this file except in compliance with the License.
26 // fn log2(vec<3, f32>) -> vec<3, f32>
28 var res: vec3<f32> = log2(vec3<f32>());
D902988.wgsl4 // you may not use this file except in compliance with the License.
26 // fn log2(vec<4, f32>) -> vec<4, f32>
28 var res: vec4<f32> = log2(vec4<f32>());
/third_party/openssl/doc/man3/
DBN_num_bytes.pod23 Basically, except for a zero, it returns I<floor(log2(w))+1>.
42 size" of such a key, either use functions like RSA_size(), DH_size()
43 and DSA_size(), or use BN_num_bytes() and multiply with 8 (although
56 Licensed under the Apache License 2.0 (the "License"). You may not use
/third_party/jerryscript/jerry-libm/
DBUILD.gn3 # you may not use this file except in compliance with the License.
47 "log2.c",
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/configs/common/include/llvm/IR/
DIntrinsicEnums.inc94 experimental_constrained_log2, // llvm.experimental.constrained.log2
166 log2, // llvm.log2
200 objc_clang_arc_use, // llvm.objc.clang.arc.use
/third_party/vk-gl-cts/doc/testspecs/GLES3/
Dfunctional.shaders.builtin_functions.precision.txt8 you may not use this file except in compliance with the License.
129 | log2(x) | 2^-21 | 0.5 <= x && x <= 0.5 | highp |
140 | pow(x) | exp2(y * log2(x)) |
/third_party/skia/third_party/externals/brotli/
DCMakeLists.txt2 # several CI services, such as Travis and Drone, use it. Solaris 11
31 # we'll use the BROTLI_BUNDLED_MODE variable to let them do that; just
113 CHECK_FUNCTION_EXISTS(log2 LOG2_RES)
117 CHECK_FUNCTION_EXISTS(log2 LOG2_LIBM_RES)
208 # have a relatively easy way to use Brotli:
266 # then we need to use qemu to execute the tests.
/third_party/openGLES/extensions/EXT/
DEXT_texture_lod_bias.txt48 their relative mipmap weights for use in mipmapped texture filtering.
100 log2 of which is lambda). The SGIX extension provides separate
168 lambda'(x,y) = log2[p(x,y)] + lodBias
DEXT_texture_filter_anisotropic.txt55 Implementations are free to use the specified minification and
137 should use a texture filtering scheme that accounts for a degree
172 Lamda' = log2(Pmax/N)
199 than 1.0, use TauAniso instead of Tau to determine the fragment's
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_lod_bias.txt48 their relative mipmap weights for use in mipmapped texture filtering.
100 log2 of which is lambda). The SGIX extension provides separate
168 lambda'(x,y) = log2[p(x,y)] + lodBias
DEXT_texture_filter_anisotropic.txt55 Implementations are free to use the specified minification and
137 should use a texture filtering scheme that accounts for a degree
172 Lamda' = log2(Pmax/N)
199 than 1.0, use TauAniso instead of Tau to determine the fragment's
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_ES2_compatibility.txt164 To use a vertex shader, shader source code is first loaded into a shader
182 This is a hint from the application, and does not prevent later use
381 <range>[0] = floor(log2(|min|))
382 <range>[1] = floor(log2(|max|))
384 <precision> points to an integer in which the log2 value of the
387 *<precision> will contain floor(-log2(eps)), and every value in the
438 minimum and so may use a more efficient algorithm and/or may support more
546 Part of the storage may be reserved by an implementation for its own use
628 GL, this feature is not particularly useful - the app can simply use the
634 an error for float and integer formats discourages their use in the
[all …]
DARB_texture_non_power_of_two.txt107 The real responsibility falls on developers to not use extensions
158 The biggest practical difference is that coventional targets use
215 numLevels = 1 + floor(log2(max(w, h, d)))
454 dimensions w_b x h_b x d_b, then there are floor(log2(max(w_b, h_b,
467 texture array through p = floor(log2(max(w_b, h_b, d_b))) + level_base
579 - added a line to issue #6 regarding suggesting use of a
600 use separate strings per texture target with the "@" symbol.
DARB_texture_filter_anisotropic.txt68 Implementations are free to use the specified minification and
123 should use a texture filtering scheme that accounts for a degree
158 Lambda' = log2(Pmax/N)
182 than 1.0, use Tau_Aniso instead of Tau to determine the fragment's
/third_party/openGLES/extensions/ARB/
DARB_ES2_compatibility.txt174 To use a vertex shader, shader source code is first loaded into a shader
192 This is a hint from the application, and does not prevent later use
391 <range>[0] = floor(log2(|min|))
392 <range>[1] = floor(log2(|max|))
394 <precision> points to an integer in which the log2 value of the
397 *<precision> will contain floor(-log2(eps)), and every value in the
448 minimum and so may use a more efficient algorithm and/or may support more
556 Part of the storage may be reserved by an implementation for its own use
638 GL, this feature is not particularly useful - the app can simply use the
644 an error for float and integer formats discourages their use in the
[all …]
DARB_texture_non_power_of_two.txt117 The real responsibility falls on developers to not use extensions
168 The biggest practical difference is that coventional targets use
225 numLevels = 1 + floor(log2(max(w, h, d)))
464 dimensions w_b x h_b x d_b, then there are floor(log2(max(w_b, h_b,
477 texture array through p = floor(log2(max(w_b, h_b, d_b))) + level_base
589 - added a line to issue #6 regarding suggesting use of a
610 use separate strings per texture target with the "@" symbol.
/third_party/ffmpeg/doc/
Dsnow.txt183 log2(luma.width / chroma.width)
187 log2(luma.height / chroma.height)
468 points which lie on 2 diagonals at the same time should only use the one
618 try to use the wavelet transformed predicted image (motion compensated image) as context for coding…
620 use extradata for stuff which is in the keyframes now?
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_KHR_fragment_shading_rate.adoc29 …t by pipeline or dynamic state, but for per-triangle and per-screen-region use cases, new mechanis…
31 …is proposal introduces new shading rate state to the API. As not all known use cases for screen-re…
92 … DirectX Variable Rate Shading specification defines it as an addition in log2 space using bit fla…
223 * `layeredShadingRateAttachments` advertises whether applications can use separate shading rate att…
315 This makes a number of combinations nigh impossible to use, so instead combined values are clamped,…
319 Convention suggests they should be, but this makes the extension much harder to use - by asking imp…
323 …usion about the meaning of the final combiner operation as an addition of log2 values, so the choi…
/third_party/openGLES/extensions/SGIX/
DSGIX_texture_mipmap_anisotropic.txt38 ripmap, non-mip supersampling) use different data structures,
120 Lamda = log2(Pmax/N)
/third_party/mesa3d/docs/relnotes/
D10.2.7.rst67 - radeonsi: Don't use anonymous struct trick in atom tracking
105 - android: gallium/auxiliary: drop log2/log2f redefitions
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_texture_mipmap_anisotropic.txt38 ripmap, non-mip supersampling) use different data structures,
120 Lamda = log2(Pmax/N)
/third_party/flutter/skia/src/sksl/
Dsksl_gpu.inc23 $genType log2($genType x);
43 $genHType log2($genHType x);
273 // versions that we currently use
/third_party/jerryscript/jerry-core/lit/
Dlit-magic-strings.ini4 # you may not use this file except in compliance with the License.
82 LIT_MAGIC_STRING_LOG2 = "log2"

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