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Searched refs:useAsShaderInput (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.hpp172 …bool useAsShaderInput(Program program, std::string input_attribute_name, glw::GLint number_of_comp…
397 bool gl3cts::ClipDistance::Utility::VertexBufferObject<T>::useAsShaderInput(Program program, in useAsShaderInput() function in gl3cts::ClipDistance::Utility::VertexBufferObject
Dgl3cClipDistance.cpp646 if (!vertex_buffer_object->useAsShaderInput(program, "position", 4)) in iterate()