Searched refs:useAsShaderInput (Results 1 – 2 of 2) sorted by relevance
172 …bool useAsShaderInput(Program program, std::string input_attribute_name, glw::GLint number_of_comp…397 bool gl3cts::ClipDistance::Utility::VertexBufferObject<T>::useAsShaderInput(Program program, in useAsShaderInput() function in gl3cts::ClipDistance::Utility::VertexBufferObject
646 if (!vertex_buffer_object->useAsShaderInput(program, "position", 4)) in iterate()