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Searched refs:use_ddmadt (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/pds/
Dpvr_pds.h387 bool use_ddmadt; member
Dpvr_pds.c803 if (vertex_stream->use_ddmadt) { in pvr_pds_vertex_shader()
870 program->streams[program->num_streams - 1].use_ddmadt) { in pvr_pds_vertex_shader()
1217 if (vertex_stream->use_ddmadt) in pvr_pds_vertex_shader()