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Searched refs:use_mesh_shading (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
Dblorp.h42 bool use_mesh_shading; member
Dblorp_genX_exec.h1407 if (batch->blorp->config.use_mesh_shading) { in blorp_emit_pipeline()
/third_party/mesa3d/src/intel/vulkan/
Danv_blorp.c91 .use_mesh_shading = device->physical->vk.supported_extensions.NV_mesh_shader, in anv_device_init_blorp()