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Searched refs:use_rectlist (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fast_clear.c275 .use_rectlist = true, in create_pipeline()
325 .use_rectlist = true, in create_pipeline()
375 .use_rectlist = true, in create_pipeline()
Dradv_meta_blit2d.c748 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_color_pipeline()
905 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_depth_only_pipeline()
1059 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_stencil_only_pipeline()
Dradv_meta_resolve_fs.c219 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in create_resolve_pipeline()
508 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in create_depth_stencil_resolve_pipeline()
Dradv_meta_decompress.c287 .use_rectlist = true, in create_pipeline()
Dradv_meta_resolve.c174 .use_rectlist = true, in create_pipeline()
Dradv_meta_blit.c818 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in build_pipeline()
Dradv_meta_clear.c228 .use_rectlist = true, in create_color_pipeline()
494 .use_rectlist = true, in create_depthstencil_pipeline()
Dradv_private.h2282 bool use_rectlist; member
Dradv_pipeline.c6883 if (extra->use_rectlist) { in radv_pipeline_init_extra()