Searched refs:usedBufferMask (Results 1 – 1 of 1) sorted by relevance
432 GLbitfield usedBufferMask, supportedMask; in draw_buffers() local469 usedBufferMask = 0x0; in draw_buffers()604 if (destMask[output] & usedBufferMask) { in draw_buffers()613 usedBufferMask |= destMask[output]; in draw_buffers()