Searched refs:used_set_id (Results 1 – 3 of 3) sorted by relevance
698 const uint32_t used_set_id = GetSingleWordInOperand(kExtInstSetIdInIdx); in GetCommonDebugOpcode() local700 if (used_set_id != opencl_set_id && used_set_id != shader_set_id) { in GetCommonDebugOpcode()
716 const uint32_t used_set_id = GetSingleWordInOperand(kExtInstSetIdInIdx); in GetCommonDebugOpcode() local718 if (used_set_id != opencl_set_id && used_set_id != shader_set_id) { in GetCommonDebugOpcode()