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Searched refs:usesTextures (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderFunctionTests.cpp44 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc…
62 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc… in ShaderFunctionCase() argument
65 , m_usesTexture (usesTextures) in ShaderFunctionCase()
103 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc… in createStructCase() argument
152 …return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, se… in createStructCase()
154 …return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, se… in createStructCase()
Des3fShaderStructTests.cpp59 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc…
77 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc… in ShaderStructCase() argument
80 , m_usesTexture (usesTextures) in ShaderStructCase()
118 …t, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc… in createStructCase() argument
166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
168 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderFunctionTests.cpp41 …(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
62 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase() argument
67 , m_usesTexture(usesTextures) in ShaderFunctionCase()
114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase() argument
164 …return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, se… in createStructCase()
168 …return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, se… in createStructCase()
DglcShaderStructTests.cpp55 …(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
76 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() argument
81 , m_usesTexture(usesTextures) in ShaderStructCase()
128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase() argument
174 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
178 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()