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Searched refs:uses_num_workgroups (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_hardcode.c114 .uses_num_workgroups = false,
Dpvr_private.h1082 bool uses_num_workgroups; member
Dpvr_cmd_buffer.c3143 if (compute_pipeline->state.shader.uses_num_workgroups) { in pvr_CmdDispatch()