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Searched refs:uses_texture_rw (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_pipeline.c1384 vertex_state->stage_state.uses_texture_rw = false; in pvr_vertex_state_init()
1431 fragment_state->stage_state.uses_texture_rw = false; in pvr_fragment_state_init()
Dpvr_private.h1014 bool uses_texture_rw; member
Dpvr_cmd_buffer.c4463 sub_cmd->frag_uses_texture_rw |= fragment_state->uses_texture_rw; in pvr_validate_draw_state()
4465 gfx_pipeline->vertex_shader_state.stage_state.uses_texture_rw; in pvr_validate_draw_state()