Searched refs:util_make_fragment_passthrough_shader (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.h | 100 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
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D | u_tests.c | 336 fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC, in tgsi_vs_window_space_position() 656 util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC, in test_texture_barrier()
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D | u_simple_shaders.c | 445 util_make_fragment_passthrough_shader(struct pipe_context *pipe, in util_make_fragment_passthrough_shader() function
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D | u_blitter.c | 469 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, in bind_fs_write_one_cbuf() 1366 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, in util_blitter_cache_all_shaders()
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | tri.c | 226 p->fs = util_make_fragment_passthrough_shader(p->pipe, in init_prog()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 1673 util_make_fragment_passthrough_shader(pipe, in hud_set_draw_context()
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