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Searched refs:validate_array_and_format (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dvarray.c877 validate_array_and_format(struct gl_context *ctx, const char *func, in validate_array_and_format() function
1008 if (!validate_array_and_format(ctx, "glVertexPointer", in _mesa_VertexPointer()
1043 if (!validate_array_and_format(ctx, "glVertexArrayVertexOffsetEXT", in _mesa_VertexArrayVertexOffsetEXT()
1080 if (!validate_array_and_format(ctx, "glNormalPointer", in _mesa_NormalPointer()
1115 if (!validate_array_and_format(ctx, "glNormalPointer", in _mesa_VertexArrayNormalOffsetEXT()
1157 if (!validate_array_and_format(ctx, "glColorPointer", in _mesa_ColorPointer()
1195 if (!validate_array_and_format(ctx, "glVertexArrayColorOffsetEXT", in _mesa_VertexArrayColorOffsetEXT()
1227 if (!validate_array_and_format(ctx, "glFogCoordPointer", in _mesa_FogCoordPointer()
1257 if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT", in _mesa_VertexArrayFogCoordOffsetEXT()
1290 if (!validate_array_and_format(ctx, "glIndexPointer", in _mesa_IndexPointer()
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