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Searched refs:valueMask (Results 1 – 25 of 44) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp216 uint valueMask;
222 valueMask = component == 3 ? 0x03 : 0x3FF;
237 valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;
248 valueAsUint = (block >> shiftBits) & valueMask;
273 SrcType value = float(valueAsInt) / (valueMask >> 1);
276 float positiveMax = valueMask;
311 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;
312 uint valueAsUint = (uint(value) & valueMask) << shiftBits;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp219 uint valueMask = component == 3 ? 0x03 : 0x3FF;
223 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;
225 uint valueAsUint = (block >> shiftBits) & valueMask;
249 SrcType value = (2 * float(valueAsInt) + 1) / valueMask;
251 float positiveMax = valueMask;
286 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;
287 uint valueAsUint = (uint(value) & valueMask) << shiftBits;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/gen/
DConvertVertex.comp.00000001.inc227 // uint valueMask;
232 // valueMask = component == 3 ? 0x03 : 0x3FF;
247 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
258 // valueAsUint =(block >> shiftBits)& valueMask;
282 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
283 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000000.inc242 // uint valueMask;
247 // valueMask = component == 3 ? 0x03 : 0x3FF;
262 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
273 // valueAsUint =(block >> shiftBits)& valueMask;
304 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
305 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000005.inc220 // uint valueMask;
225 // valueMask = component == 3 ? 0x03 : 0x3FF;
240 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
251 // valueAsUint =(block >> shiftBits)& valueMask;
254 // float positiveMax = valueMask;
DConvertVertex.comp.00000004.inc233 // uint valueMask;
238 // valueMask = component == 3 ? 0x03 : 0x3FF;
253 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
264 // valueAsUint =(block >> shiftBits)& valueMask;
274 // float value = float(valueAsInt)/(valueMask >> 1);
DConvertVertex.comp.00000007.inc216 // uint valueMask;
221 // valueMask = component == 3 ? 0x03 : 0x3FF;
236 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
247 // valueAsUint =(block >> shiftBits)& valueMask;
DConvertVertex.comp.00000003.inc218 // uint valueMask;
223 // valueMask = component == 3 ? 0x03 : 0x3FF;
238 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
249 // valueAsUint =(block >> shiftBits)& valueMask;
DConvertVertex.comp.00000002.inc230 // uint valueMask;
235 // valueMask = component == 3 ? 0x03 : 0x3FF;
250 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
261 // valueAsUint =(block >> shiftBits)& valueMask;
DConvertVertex.comp.00000006.inc218 // uint valueMask;
223 // valueMask = component == 3 ? 0x03 : 0x3FF;
238 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
249 // valueAsUint =(block >> shiftBits)& valueMask;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/gen/
DConvertVertex.comp.00000013.inc288 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
290 // uint valueAsUint =(block >> shiftBits)& valueMask;
313 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
314 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000003.inc296 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
298 // uint valueAsUint =(block >> shiftBits)& valueMask;
321 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
322 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000002.inc305 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
307 // uint valueAsUint =(block >> shiftBits)& valueMask;
330 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
331 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000012.inc296 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
298 // uint valueAsUint =(block >> shiftBits)& valueMask;
321 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
322 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000011.inc308 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
310 // uint valueAsUint =(block >> shiftBits)& valueMask;
340 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
341 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000000.inc325 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
327 // uint valueAsUint =(block >> shiftBits)& valueMask;
357 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
358 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000010.inc317 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
319 // uint valueAsUint =(block >> shiftBits)& valueMask;
349 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
350 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.00000001.inc317 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
319 // uint valueAsUint =(block >> shiftBits)& valueMask;
349 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
350 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
DConvertVertex.comp.0000000B.inc255 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
257 // uint valueAsUint =(block >> shiftBits)& valueMask;
259 // float positiveMax = valueMask;
DConvertVertex.comp.00000019.inc259 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
261 // uint valueAsUint =(block >> shiftBits)& valueMask;
270 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
DConvertVertex.comp.00000009.inc276 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
278 // uint valueAsUint =(block >> shiftBits)& valueMask;
287 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
DConvertVertex.comp.0000000A.inc263 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;
265 // uint valueAsUint =(block >> shiftBits)& valueMask;
267 // float positiveMax = valueMask;
DConvertVertex.comp.00000018.inc268 // uint valueMask = component == 3 ? 0x03 : 0x3FF;
270 // uint valueAsUint =(block >> shiftBits)& valueMask;
279 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase() local
581 …m_initialValue = ~((1u<<(numBits-1u)) | 1u) & valueMask; // All bits except lowest and highest set. in ShaderAtomicAndCase()
592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs() local
600 …*(deUint32*)((deUint8*)inputs + stride*(groupOffset+localNdx)) = (rnd.getUint32() & valueMask) | g… in getInputs()
/third_party/flutter/flutter/packages/flutter/lib/src/services/
Draw_keyboard_linux.dart32 assert((unicodeScalarValues & ~LogicalKeyboardKey.valueMask) == 0),
89 …int keyId = LogicalKeyboardKey.unicodePlane | (unicodeScalarValues & LogicalKeyboardKey.valueMask);

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