/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 216 uint valueMask; 222 valueMask = component == 3 ? 0x03 : 0x3FF; 237 valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1; 248 valueAsUint = (block >> shiftBits) & valueMask; 273 SrcType value = float(valueAsInt) / (valueMask >> 1); 276 float positiveMax = valueMask; 311 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1; 312 uint valueAsUint = (uint(value) & valueMask) << shiftBits;
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 219 uint valueMask = component == 3 ? 0x03 : 0x3FF; 223 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1; 225 uint valueAsUint = (block >> shiftBits) & valueMask; 249 SrcType value = (2 * float(valueAsInt) + 1) / valueMask; 251 float positiveMax = valueMask; 286 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1; 287 uint valueAsUint = (uint(value) & valueMask) << shiftBits;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | ConvertVertex.comp.00000001.inc | 227 // uint valueMask; 232 // valueMask = component == 3 ? 0x03 : 0x3FF; 247 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 258 // valueAsUint =(block >> shiftBits)& valueMask; 282 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 283 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000000.inc | 242 // uint valueMask; 247 // valueMask = component == 3 ? 0x03 : 0x3FF; 262 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 273 // valueAsUint =(block >> shiftBits)& valueMask; 304 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 305 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000005.inc | 220 // uint valueMask; 225 // valueMask = component == 3 ? 0x03 : 0x3FF; 240 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 251 // valueAsUint =(block >> shiftBits)& valueMask; 254 // float positiveMax = valueMask;
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D | ConvertVertex.comp.00000004.inc | 233 // uint valueMask; 238 // valueMask = component == 3 ? 0x03 : 0x3FF; 253 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 264 // valueAsUint =(block >> shiftBits)& valueMask; 274 // float value = float(valueAsInt)/(valueMask >> 1);
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D | ConvertVertex.comp.00000007.inc | 216 // uint valueMask; 221 // valueMask = component == 3 ? 0x03 : 0x3FF; 236 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 247 // valueAsUint =(block >> shiftBits)& valueMask;
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D | ConvertVertex.comp.00000003.inc | 218 // uint valueMask; 223 // valueMask = component == 3 ? 0x03 : 0x3FF; 238 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 249 // valueAsUint =(block >> shiftBits)& valueMask;
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D | ConvertVertex.comp.00000002.inc | 230 // uint valueMask; 235 // valueMask = component == 3 ? 0x03 : 0x3FF; 250 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 261 // valueAsUint =(block >> shiftBits)& valueMask;
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D | ConvertVertex.comp.00000006.inc | 218 // uint valueMask; 223 // valueMask = component == 3 ? 0x03 : 0x3FF; 238 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 249 // valueAsUint =(block >> shiftBits)& valueMask;
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | ConvertVertex.comp.00000013.inc | 288 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 290 // uint valueAsUint =(block >> shiftBits)& valueMask; 313 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 314 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000003.inc | 296 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 298 // uint valueAsUint =(block >> shiftBits)& valueMask; 321 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 322 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000002.inc | 305 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 307 // uint valueAsUint =(block >> shiftBits)& valueMask; 330 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 331 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000012.inc | 296 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 298 // uint valueAsUint =(block >> shiftBits)& valueMask; 321 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 322 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000011.inc | 308 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 310 // uint valueAsUint =(block >> shiftBits)& valueMask; 340 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 341 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000000.inc | 325 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 327 // uint valueAsUint =(block >> shiftBits)& valueMask; 357 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 358 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000010.inc | 317 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 319 // uint valueAsUint =(block >> shiftBits)& valueMask; 349 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 350 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.00000001.inc | 317 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 319 // uint valueAsUint =(block >> shiftBits)& valueMask; 349 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 350 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
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D | ConvertVertex.comp.0000000B.inc | 255 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 257 // uint valueAsUint =(block >> shiftBits)& valueMask; 259 // float positiveMax = valueMask;
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D | ConvertVertex.comp.00000019.inc | 259 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 261 // uint valueAsUint =(block >> shiftBits)& valueMask; 270 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
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D | ConvertVertex.comp.00000009.inc | 276 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 278 // uint valueAsUint =(block >> shiftBits)& valueMask; 287 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
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D | ConvertVertex.comp.0000000A.inc | 263 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1; 265 // uint valueAsUint =(block >> shiftBits)& valueMask; 267 // float positiveMax = valueMask;
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D | ConvertVertex.comp.00000018.inc | 268 // uint valueMask = component == 3 ? 0x03 : 0x3FF; 270 // uint valueAsUint =(block >> shiftBits)& valueMask; 279 // float value =(2 * float(valueAsInt)+ 1)/ valueMask;
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderAtomicOpTests.cpp | 580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase() local 581 …m_initialValue = ~((1u<<(numBits-1u)) | 1u) & valueMask; // All bits except lowest and highest set. in ShaderAtomicAndCase() 592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs() local 600 …*(deUint32*)((deUint8*)inputs + stride*(groupOffset+localNdx)) = (rnd.getUint32() & valueMask) | g… in getInputs()
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/third_party/flutter/flutter/packages/flutter/lib/src/services/ |
D | raw_keyboard_linux.dart | 32 assert((unicodeScalarValues & ~LogicalKeyboardKey.valueMask) == 0), 89 …int keyId = LogicalKeyboardKey.unicodePlane | (unicodeScalarValues & LogicalKeyboardKey.valueMask);
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