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Searched refs:var_frag (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp1245 const ir_variable *var_frag; in validate_invariant_builtins() local
1262 var_frag = frag->symbols->get_variable("gl_FragCoord"); in validate_invariant_builtins()
1263 if (var_frag && var_frag->data.invariant) { in validate_invariant_builtins()
1269 var_frag->name, var_vert->name); in validate_invariant_builtins()
1274 var_frag = frag->symbols->get_variable("gl_PointCoord"); in validate_invariant_builtins()
1275 if (var_frag && var_frag->data.invariant) { in validate_invariant_builtins()
1281 var_frag->name, var_vert->name); in validate_invariant_builtins()
1286 var_frag = frag->symbols->get_variable("gl_FrontFacing"); in validate_invariant_builtins()
1287 if (var_frag && var_frag->data.invariant) { in validate_invariant_builtins()
1290 var_frag->name); in validate_invariant_builtins()