Searched refs:variable_index (Results 1 – 2 of 2) sorted by relevance
340 unsigned int *variable_index, in fill_individual_variable() argument348 variables[*variable_index].Type = type; in fill_individual_variable()351 variables[*variable_index].RowMajor = glsl_matrix_type_is_row_major(type); in fill_individual_variable()354 variables[*variable_index].RowMajor = false; in fill_individual_variable()363 variables[*variable_index].Offset = *offset; in fill_individual_variable()366 (*variable_index)++; in fill_individual_variable()372 unsigned int *variable_index, in iterate_type_fill_variables() argument399 fill_individual_variable(field_type, variables, variable_index, in iterate_type_fill_variables()402 iterate_type_fill_variables(field_type, variables, variable_index, in iterate_type_fill_variables()464 unsigned *variable_index, in fill_block() argument[all …]
2850 for (int variable_index = 0; variable_index < number_of_elements; variable_index++) in test_shader_compilation() local2852 for (int value_index = variable_index; value_index < number_of_elements; value_index++) in test_shader_compilation()2857 if (variable_index != value_index) in test_shader_compilation()2859 …shader_source += " " + variable_basenames[variable_index] + " = " + variable_basenames[value_in… in test_shader_compilation()