Searched refs:variant_count (Results 1 – 11 of 11) sorted by relevance
608 uint8_t variant_count = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob() local610 for (uint8_t count = 0; count < variant_count; count++) { in v3dv_pipeline_shared_data_create_from_blob()914 uint8_t variant_count = 0; in v3dv_pipeline_shared_data_write_to_blob() local918 variant_count++; in v3dv_pipeline_shared_data_write_to_blob()924 assert((variant_count == 5 || variant_count == 3) || in v3dv_pipeline_shared_data_write_to_blob()925 (variant_count == 1 && cache_entry->variants[BROADCOM_SHADER_COMPUTE])); in v3dv_pipeline_shared_data_write_to_blob()926 blob_write_uint8(blob, variant_count); in v3dv_pipeline_shared_data_write_to_blob()
79 uint32_t variant_count; member
412 v->id = ++shader->variant_count; in create_variant()
49 shader->variant_count = 1; in ir3_parse_asm()
820 uint32_t variant_count; member
329 v->id = ++shader->variant_count; in alloc_variant()
54 so->variant_count = 1; in panfrost_create_compute_state()
348 for (unsigned i = 0; i < cso->variant_count; ++i) { in panfrost_delete_shader_state()477 unsigned variant = variants->variant_count++; in panfrost_new_variant_locked()479 if (variants->variant_count > variants->variant_space) { in panfrost_new_variant_locked()562 for (unsigned i = 0; i < variants->variant_count; ++i) { in panfrost_update_shader_variant()
326 unsigned variant_count; member
433 shader->variant_count = 1; in main()
2689 int variant_count = 0; in si_shader_select_with_key() local2707 if (variant_count++ > max_inline_uniforms_variants) { in si_shader_select_with_key()