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Searched refs:variant_count (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline_cache.c608 uint8_t variant_count = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob() local
610 for (uint8_t count = 0; count < variant_count; count++) { in v3dv_pipeline_shared_data_create_from_blob()
914 uint8_t variant_count = 0; in v3dv_pipeline_shared_data_write_to_blob() local
918 variant_count++; in v3dv_pipeline_shared_data_write_to_blob()
924 assert((variant_count == 5 || variant_count == 3) || in v3dv_pipeline_shared_data_write_to_blob()
925 (variant_count == 1 && cache_entry->variants[BROADCOM_SHADER_COMPUTE])); in v3dv_pipeline_shared_data_write_to_blob()
926 blob_write_uint8(blob, variant_count); in v3dv_pipeline_shared_data_write_to_blob()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.h79 uint32_t variant_count; member
Detnaviv_shader.c412 v->id = ++shader->variant_count; in create_variant()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_assembler.c49 shader->variant_count = 1; in ir3_parse_asm()
Dir3_shader.h820 uint32_t variant_count; member
Dir3_shader.c329 v->id = ++shader->variant_count; in alloc_variant()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_compute.c54 so->variant_count = 1; in panfrost_create_compute_state()
Dpan_context.c348 for (unsigned i = 0; i < cso->variant_count; ++i) { in panfrost_delete_shader_state()
477 unsigned variant = variants->variant_count++; in panfrost_new_variant_locked()
479 if (variants->variant_count > variants->variant_space) { in panfrost_new_variant_locked()
562 for (unsigned i = 0; i < variants->variant_count; ++i) { in panfrost_update_shader_variant()
Dpan_context.h326 unsigned variant_count; member
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_cmdline.c433 shader->variant_count = 1; in main()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.cpp2689 int variant_count = 0; in si_shader_select_with_key() local
2707 if (variant_count++ > max_inline_uniforms_variants) { in si_shader_select_with_key()