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Searched refs:vbo_save_vertex_list (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c99 const struct vbo_save_vertex_list *node) in playback_copy_to_current()
137 const struct vbo_save_vertex_list *node) in bind_vertex_list()
146 const struct vbo_save_vertex_list *list) in loopback_vertex_list()
163 const struct vbo_save_vertex_list *node = in vbo_save_playback_vertex_list_loopback()
164 (const struct vbo_save_vertex_list *) data; in vbo_save_playback_vertex_list_loopback()
189 const struct vbo_save_vertex_list *node, in vbo_save_playback_vertex_list_gallium()
301 const struct vbo_save_vertex_list *node = in vbo_save_playback_vertex_list()
302 (const struct vbo_save_vertex_list *) data; in vbo_save_playback_vertex_list()
Dvbo_save.h56 struct vbo_save_vertex_list { struct
105 _vbo_save_get_stride(const struct vbo_save_vertex_list *node) in _vbo_save_get_stride() argument
136 const struct vbo_save_vertex_list* node,
Dvbo_save_loopback.c149 const struct vbo_save_vertex_list* node, in _vbo_loopback_vertex_list()
Dvbo_save_api.c150 const struct vbo_save_vertex_list *node, in copy_vertices()
248 struct vbo_save_vertex_list *node) in convert_line_loop_to_strip()
515 struct vbo_save_vertex_list *node; in compile_vertex_list()
520 node = (struct vbo_save_vertex_list *) in compile_vertex_list()
/third_party/mesa3d/docs/relnotes/
D21.3.4.rst169 - mesa: free vbo_save_vertex_list store prims
D22.0.0.rst2810 - mesa: remove PADDING_64BIT by adding the dlist header into vbo_save_vertex_list
2812 - vbo: use int16_t for vbo_save_vertex_list::gallium::private_refcount
2813 - vbo: restructure vbo_save_vertex_list to get more cache hits
4092 - mesa: free vbo_save_vertex_list store prims
/third_party/mesa3d/src/mesa/main/
Ddlist.c740 vbo_destroy_vertex_list(struct gl_context *ctx, struct vbo_save_vertex_list *node) in vbo_destroy_vertex_list()
766 vbo_print_vertex_list(struct gl_context *ctx, struct vbo_save_vertex_list *node, OpCode op, FILE *f) in vbo_print_vertex_list()
1325 vbo_destroy_vertex_list(ctx, (struct vbo_save_vertex_list *) &n[0]); in _mesa_delete_list()
1552 sizeof(struct vbo_save_vertex_list) - sizeof(Node), in _mesa_dlist_alloc_vertex_list()
1558 memset(n + 1, 0, sizeof(struct vbo_save_vertex_list) - sizeof(Node)); in _mesa_dlist_alloc_vertex_list()
14284 vbo_print_vertex_list(ctx, (struct vbo_save_vertex_list *) &n[0], opcode, f); in print_list()