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Searched refs:vbs (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/src/core/
DSkPath_serial.cpp105 int32_t vbs = fPathRef->countVerbs(); in writeToMemory() local
111 size = safe.add(size, safe.mul(vbs, sizeof(uint8_t))); in writeToMemory()
124 buffer.write32(vbs); in writeToMemory()
127 buffer.write(fPathRef->verbsBegin(), vbs * sizeof(uint8_t)); in writeToMemory()
220 int32_t pts, cnx, vbs; in readFromMemory_EQ4Or5() local
221 if (!buffer.readS32(&pts) || !buffer.readS32(&cnx) || !buffer.readS32(&vbs)) { in readFromMemory_EQ4Or5()
227 const uint8_t* verbs = buffer.skipCount<uint8_t>(vbs); in readFromMemory_EQ4Or5()
246 verbs += vbs - 1; in readFromMemory_EQ4Or5()
253 for (int i = 0; i < vbs; ++i) { in readFromMemory_EQ4Or5()
DSkPath.cpp3397 SkPathVerbAnalysis sk_path_analyze_verbs(const uint8_t vbs[], int verbCount) { in sk_path_analyze_verbs() argument
3403 switch ((SkPathVerb)vbs[i]) { in sk_path_analyze_verbs()
3443 const uint8_t vbs[], int verbCount, in Make() argument
3450 const auto info = sk_path_analyze_verbs(vbs, verbCount); in Make()
3457 SkTDArray<uint8_t>(vbs, verbCount), in Make()
/third_party/flutter/skia/src/core/
DSkPath_serial.cpp102 int32_t vbs = fPathRef->countVerbs(); in writeToMemory() local
108 size = safe.add(size, safe.mul(vbs, sizeof(uint8_t))); in writeToMemory()
121 buffer.write32(vbs); in writeToMemory()
124 buffer.write(fPathRef->verbsMemBegin(), vbs * sizeof(uint8_t)); in writeToMemory()
213 int32_t pts, cnx, vbs; in readFromMemory_EQ4() local
214 if (!buffer.readS32(&pts) || !buffer.readS32(&cnx) || !buffer.readS32(&vbs)) { in readFromMemory_EQ4()
220 const uint8_t* verbs = buffer.skipCount<uint8_t>(vbs); in readFromMemory_EQ4()
240 for (int i = vbs - 1; i >= 0; --i) { in readFromMemory_EQ4()
/third_party/skia/tests/
DPathBuilderTest.cpp235 uint8_t vbs[N]; in DEF_TEST() local
241 pts[0] = {0, 0}; vbs[0] = (uint8_t)SkPathVerb::kMove; in DEF_TEST()
246 pts[i] = {x, y}; vbs[i] = (uint8_t)SkPathVerb::kLine; in DEF_TEST()
249 auto p1 = SkPath::Make(pts, N, vbs, N, nullptr, 0, p0.getFillType()); in DEF_TEST()
/third_party/gstreamer/gstplugins_good/ext/flac/
Dgstflacdec.c381 gboolean vbs; in gst_flac_dec_scan_got_frame() local
390 vbs = ! !(data[1] & 1); /* variable blocksize */ in gst_flac_dec_scan_got_frame()
398 "got sync, vbs=%d,bs=%x,sr=%x,ca=%x,ss=%x,pb=%x", vbs, bs, sr, ca, ss, in gst_flac_dec_scan_got_frame()
/third_party/mesa3d/src/intel/tools/
Daubinator_viewer_decoder.cpp357 struct intel_group *vbs = intel_spec_find_struct(ctx->spec, "VERTEX_BUFFER_STATE"); in handle_3dstate_vertex_buffers() local
368 if (iter.struct_desc != vbs) in handle_3dstate_vertex_buffers()
374 intel_field_iterator_init(&vbs_iter, vbs, &iter.p[iter.start_bit / 32], 0, false); in handle_3dstate_vertex_buffers()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h189 struct pipe_vertex_buffer vbs[PIPE_MAX_ATTRIBS]; member
Dd3d12_draw.cpp852 ctx->transform_state_vars[0] = ctx->vbs[0].stride; in update_draw_auto()
853 ctx->transform_state_vars[1] = ctx->vbs[0].buffer_offset - so_arg->buffer_offset; in update_draw_auto()
1107 if (ctx->vbs[i].buffer.resource) { in d3d12_draw_vbo()
1108 struct d3d12_resource *res = d3d12_resource(ctx->vbs[i].buffer.resource); in d3d12_draw_vbo()
Dd3d12_context.cpp1281 util_set_vertex_buffers_count(ctx->vbs, &ctx->num_vbs, in d3d12_set_vertex_buffers()
1287 const struct pipe_vertex_buffer* buf = ctx->vbs + i; in d3d12_set_vertex_buffers()
2175 struct pipe_vertex_buffer *buf = &ctx->vbs[i]; in d3d12_rebind_buffer()
Dd3d12_blit.cpp561 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vbs); in util_blit_save_state()
/third_party/mesa3d/docs/relnotes/
D21.1.2.rst139 - aux/vbuf: prevent uint underflow and assert if no vbs are dirty
D19.1.0.rst2559 - iris: some draw info, vbs, sample mask
D21.3.0.rst1070 - turnip: fix vbs emission when there are holes in bindings
D21.2.0.rst3865 - aux/vbuf: prevent uint underflow and assert if no vbs are dirty
/third_party/mesa3d/src/intel/common/
Dintel_batch_decoder.c477 struct intel_group *vbs = intel_spec_find_struct(ctx->spec, "VERTEX_BUFFER_STATE"); in handle_3dstate_vertex_buffers() local
488 if (iter.struct_desc != vbs) in handle_3dstate_vertex_buffers()
492 intel_field_iterator_init(&vbs_iter, vbs, &iter.p[iter.start_bit / 32], 0, false); in handle_3dstate_vertex_buffers()