Searched refs:vc4_compiled_shader (Results 1 – 3 of 3) sorted by relevance
135 struct vc4_compiled_shader { struct174 struct vc4_compiled_shader *cs, *vs, *fs; argument480 void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader);482 struct vc4_compiled_shader *shader,
2476 copy_uniform_state_to_shader(struct vc4_compiled_shader *shader, in copy_uniform_state_to_shader()2496 struct vc4_compiled_shader *shader) in vc4_setup_compiled_fs_inputs()2559 static struct vc4_compiled_shader *2577 struct vc4_compiled_shader *shader; in vc4_get_compiled_shader()2589 shader = rzalloc(NULL, struct vc4_compiled_shader); in vc4_get_compiled_shader()2733 struct vc4_compiled_shader *old_fs = vc4->prog.fs; in vc4_update_compiled_fs()2776 struct vc4_compiled_shader *vs = in vc4_update_compiled_vs()2786 struct vc4_compiled_shader *cs = in vc4_update_compiled_vs()2854 struct vc4_compiled_shader **last_compile, in delete_from_cache_if_matches()2861 struct vc4_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()[all …]
191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()370 vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader) in vc4_set_shader_uniform_dirty_flags()