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Searched refs:vdecl_out (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.c256 struct NineVertexDeclaration9 *vdecl_out, in NineVertexShader9_GetVariantProcessVertices() argument
263 cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so); in NineVertexShader9_GetVariantProcessVertices()
280 info.vdecl_out = vdecl_out; in NineVertexShader9_GetVariantProcessVertices()
286 nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso); in NineVertexShader9_GetVariantProcessVertices()
Dvertexshader9.h132 struct NineVertexDeclaration9 *vdecl_out,
Dnine_shader.h101 struct NineVertexDeclaration9 *vdecl_out; member
Dnine_state.h631 struct NineVertexDeclaration9 *vdecl_out,
Dnine_state.c3283 nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl_out, in nine_state_prepare_draw_sw() argument
3294 NineVertexShader9_GetVariantProcessVertices(vs, vdecl_out, so)); in nine_state_prepare_draw_sw()
Dnine_shader.c4147 NineVertexDeclaration9_FillStreamOutputInfo(info->vdecl_out, in nine_translate_shader()