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/third_party/icu/vendor/double-conversion/upstream/test/cctest/
Dtest-strtod.cc64 Vector<const char> vector; in TEST() local
66 vector = StringToVector("0"); in TEST()
67 CHECK_EQ(0.0, Strtod(vector, 1)); in TEST()
68 CHECK_EQ(0.0, Strtod(vector, 2)); in TEST()
69 CHECK_EQ(0.0, Strtod(vector, -2)); in TEST()
70 CHECK_EQ(0.0, Strtod(vector, -999)); in TEST()
71 CHECK_EQ(0.0, Strtod(vector, +999)); in TEST()
73 vector = StringToVector("1"); in TEST()
74 CHECK_EQ(1.0, Strtod(vector, 0)); in TEST()
75 CHECK_EQ(10.0, Strtod(vector, 1)); in TEST()
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/third_party/ffmpeg/libavcodec/ppc/
Dme_cmp.c42 vector unsigned char pix2l = vec_ld(0, pix);\
43 vector unsigned char pix2r = vec_ld(16, pix);\
59 const vector unsigned char zero = in sad16_x2_altivec()
60 (const vector unsigned char) vec_splat_u8(0); in sad16_x2_altivec()
61 vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); in sad16_x2_altivec()
62 vector signed int sumdiffs; in sad16_x2_altivec()
63 vector unsigned char perm1, perm2, pix2v, pix2iv; in sad16_x2_altivec()
70 vector unsigned char pix1v = vec_ld(0, pix1); in sad16_x2_altivec()
74 vector unsigned char avgv = vec_avg(pix2v, pix2iv); in sad16_x2_altivec()
77 vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), in sad16_x2_altivec()
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/third_party/ffmpeg/libpostproc/
Dpostprocess_altivec_template.c76 vector signed short v_dcOffset; in vertClassify_altivec()
77 vector signed short v2QP; in vertClassify_altivec()
78 vector unsigned short v4QP; in vertClassify_altivec()
79 vector unsigned short v_dcThreshold; in vertClassify_altivec()
83 const vector signed int zero = vec_splat_s32(0); in vertClassify_altivec()
84 const vector signed short mask = vec_splat_s16(1); in vertClassify_altivec()
85 vector signed int v_numEq = vec_splat_s32(0); in vertClassify_altivec()
86 vector signed short v_data = vec_ld(0, data); in vertClassify_altivec()
87 vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, in vertClassify_altivec()
98 vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3, in vertClassify_altivec()
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/third_party/glslang/Test/baseResults/
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
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Dglsl.450.subgroup.frag.out109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
111 0:3 'f4' ( in 4-component vector of float)
131 0:19 'f4' ( in 4-component vector of float)
132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask)
133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask)
134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask)
135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask)
136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask)
137 0:26 subgroupBroadcast ( global 4-component vector of float)
138 0:26 'f4' ( in 4-component vector of float)
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Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
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DnewTexture.frag.out8 0:38 move second child to first child ( temp 4-component vector of float)
9 0:38 'v' ( temp 4-component vector of float)
10 0:38 texture ( global 4-component vector of float)
12 0:38 'c2D' ( smooth in 2-component vector of float)
13 0:39 add second child into first child ( temp 4-component vector of float)
14 0:39 'v' ( temp 4-component vector of float)
15 0:39 textureProj ( global 4-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
19 0:40 'v' ( temp 4-component vector of float)
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Dhlsl.intrinsics.comp.out78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
80 0:45 'inF0' ( in 1-component vector of float)
81 0:45 'inF1' ( in 1-component vector of float)
82 0:45 'inF2' ( in 1-component vector of float)
87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of…
89 0:51 'inF0' ( in 2-component vector of float)
90 0:51 'inF1' ( in 2-component vector of float)
91 0:51 'inF2' ( in 2-component vector of float)
92 0:51 'inU0' ( in 2-component vector of uint)
93 0:51 'inU1' ( in 2-component vector of uint)
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Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
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Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
12 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
13 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector o…
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Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
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D300BuiltIns.frag.out15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
25 0:30 'iv4a' ( global mediump 4-component vector of int)
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Dglsl.460.subgroup.rint.out108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:5 'f4' ( in 4-component vector of float)
130 0:21 'f4' ( in 4-component vector of float)
131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
136 0:28 subgroupBroadcast ( global 4-component vector of float)
137 0:28 'f4' ( in 4-component vector of float)
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Dglsl.460.subgroup.rmiss.out108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:5 'f4' ( in 4-component vector of float)
130 0:21 'f4' ( in 4-component vector of float)
131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
136 0:28 subgroupBroadcast ( global 4-component vector of float)
137 0:28 'f4' ( in 4-component vector of float)
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Dhlsl.gatherRGBA.offset.dx10.frag.out6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:46 move second child to first child ( temp 4-component vector of float)
11 0:46 'txval001' ( temp 4-component vector of float)
12 0:46 textureGatherOffset ( temp 4-component vector of float)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float …
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float …
27 0:47 move second child to first child ( temp 4-component vector of int)
28 0:47 'txval011' ( temp 4-component vector of int)
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Dhlsl.gatherRGBA.offsetarray.dx10.frag.out6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:40 move second child to first child ( temp 4-component vector of float)
11 0:40 'txval001' ( temp 4-component vector of float)
12 0:40 textureGatherOffset ( temp 4-component vector of float)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float …
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float …
27 0:41 move second child to first child ( temp 4-component vector of int)
28 0:41 'txval011' ( temp 4-component vector of int)
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Dglsl.460.subgroup.rcall.out108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:4 'f4' ( in 4-component vector of float)
130 0:20 'f4' ( in 4-component vector of float)
131 0:22 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
132 0:23 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
133 0:24 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
134 0:25 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
135 0:26 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
136 0:27 subgroupBroadcast ( global 4-component vector of float)
137 0:27 'f4' ( in 4-component vector of float)
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Dglsl.450.subgroup.vert.out107 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
109 0:3 'f4' ( in 4-component vector of float)
129 0:19 'f4' ( in 4-component vector of float)
130 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
131 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
132 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
133 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
134 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
135 0:26 subgroupBroadcast ( global 4-component vector of float)
136 0:26 'f4' ( in 4-component vector of float)
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Dglsl.450.subgroup.tese.out110 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
112 0:3 'f4' ( in 4-component vector of float)
132 0:19 'f4' ( in 4-component vector of float)
133 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
134 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
135 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
136 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
137 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
138 0:26 subgroupBroadcast ( global 4-component vector of float)
139 0:26 'f4' ( in 4-component vector of float)
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Dglsl.450.subgroup.tesc.out108 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:3 'f4' ( in 4-component vector of float)
130 0:19 'f4' ( in 4-component vector of float)
131 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
132 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
133 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
134 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
135 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
136 0:26 subgroupBroadcast ( global 4-component vector of float)
137 0:26 'f4' ( in 4-component vector of float)
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Dglsl.450.subgroup.geom.out111 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
113 0:3 'f4' ( in 4-component vector of float)
133 0:19 'f4' ( in 4-component vector of float)
134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
139 0:26 subgroupBroadcast ( global 4-component vector of float)
140 0:26 'f4' ( in 4-component vector of float)
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Dhlsl.semantic-1.vert.out4vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1,…
6 0:16 'v' ( in 4-component vector of float)
8 0:18 move second child to first child ( temp 4-component vector of float)
9 0:18 pos: direct index for structure ( temp 4-component vector of float)
10vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1,…
13 0:18 'v' ( in 4-component vector of float)
14 0:19 move second child to first child ( temp 2-component vector of float)
15 0:19 UV0: direct index for structure ( temp 2-component vector of float)
16vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1,…
19 0:19 Construct vec2 ( temp 2-component vector of float)
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Dhlsl.rw.vec2.bracket.frag.out5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
7 0:42 'x' ( in 2-component vector of int)
10 0:42 'x' ( in 2-component vector of int)
11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
13 0:43 'x' ( in 2-component vector of uint)
16 0:43 'x' ( in 2-component vector of uint)
17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
19 0:44 'x' ( in 2-component vector of float)
22 0:44 'x' ( in 2-component vector of float)
25 0:46 'x' ( out 2-component vector of int)
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/third_party/mesa3d/src/util/
Du_vector.c41 u_vector_init_pow2(struct u_vector *vector, in u_vector_init_pow2() argument
48 vector->head = 0; in u_vector_init_pow2()
49 vector->tail = 0; in u_vector_init_pow2()
50 vector->element_size = element_size; in u_vector_init_pow2()
51 vector->size = element_size * initial_element_count; in u_vector_init_pow2()
52 vector->data = malloc(vector->size); in u_vector_init_pow2()
54 return vector->data != NULL; in u_vector_init_pow2()
58 u_vector_add(struct u_vector *vector) in u_vector_add() argument
63 if (vector->head - vector->tail == vector->size) { in u_vector_add()
64 size = vector->size * 2; in u_vector_add()
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/third_party/skia/third_party/externals/swiftshader/third_party/marl/src/
Dcontainers_test.cpp27 marl::containers::vector<std::string, 4> vector(allocator); in TEST_F() local
28 ASSERT_EQ(vector.size(), size_t(0)); in TEST_F()
32 marl::containers::vector<std::string, 4> vector(allocator); in TEST_F() local
33 vector.resize(4); in TEST_F()
34 vector[0] = "A"; in TEST_F()
35 vector[1] = "B"; in TEST_F()
36 vector[2] = "C"; in TEST_F()
37 vector[3] = "D"; in TEST_F()
39 ASSERT_EQ(vector[0], "A"); in TEST_F()
40 ASSERT_EQ(vector[1], "B"); in TEST_F()
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