Searched refs:vidBuffer (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_video_dec_references_mgr.cpp | 110 auto vidBuffer = (struct d3d12_video_buffer *)(pCurrentDecodeTarget); in get_current_frame_decode_output_texture() local 111 *ppOutTexture2D = d3d12_resource_resource(vidBuffer->texture); in get_current_frame_decode_output_texture()
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D | d3d12_video_dec.cpp | 926 auto vidBuffer = (struct d3d12_video_buffer *)(pCurrentDecodeTarget); in d3d12_video_decoder_prepare_for_decode_frame() local 934 assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D); in d3d12_video_decoder_prepare_for_decode_frame() 936 d3d12_promote_to_permanent_residency(pD3D12Dec->m_pD3D12Screen, vidBuffer->texture); in d3d12_video_decoder_prepare_for_decode_frame()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_shader_buffer_load.txt | 1152 NamedBufferData(vidBuffer, updateSize, NULL, STREAM_COPY); 1154 NamedCopyBufferSubData(sysBuffer, vidBuffer, 0, updateSize); 1157 // send vidBuffer name and fenceId to Rendering thread 1160 // vidBuffer, if that's more natural. 1165 // get vidBuffer name and fenceId from Loading thread 1173 NamedCopyBufferSubData(vidBuffer, objBuffer, objOffset, updateSize);
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/third_party/openGLES/extensions/NV/ |
D | NV_shader_buffer_load.txt | 1152 NamedBufferData(vidBuffer, updateSize, NULL, STREAM_COPY); 1154 NamedCopyBufferSubData(sysBuffer, vidBuffer, 0, updateSize); 1157 // send vidBuffer name and fenceId to Rendering thread 1160 // vidBuffer, if that's more natural. 1165 // get vidBuffer name and fenceId from Loading thread 1173 NamedCopyBufferSubData(vidBuffer, objBuffer, objOffset, updateSize);
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