Searched refs:viewAllocator (Results 1 – 3 of 3) sorted by relevance
230 bool BindGroup::PopulateViews(ShaderVisibleDescriptorAllocator* viewAllocator) { in PopulateViews() argument234 if (descriptorCount == 0 || viewAllocator->IsAllocationStillValid(mGPUViewAllocation)) { in PopulateViews()243 if (!viewAllocator->AllocateGPUDescriptors(descriptorCount, in PopulateViews()
42 bool PopulateViews(ShaderVisibleDescriptorAllocator* viewAllocator);
822 ShaderVisibleDescriptorAllocator* viewAllocator = in TEST_P() local828 const HeapVersionID viewHeapSerial = viewAllocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()832 const uint32_t viewHeapSize = viewAllocator->GetShaderVisibleHeapSizeForTesting(); in TEST_P()888 EXPECT_EQ(viewAllocator->GetShaderVisiblePoolSizeForTesting(), kNumOfViewHeaps); in TEST_P()889 EXPECT_EQ(viewAllocator->GetShaderVisibleHeapSerialForTesting(), in TEST_P()