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Searched refs:viewAllocator (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBindGroupD3D12.cpp230 bool BindGroup::PopulateViews(ShaderVisibleDescriptorAllocator* viewAllocator) { in PopulateViews() argument
234 if (descriptorCount == 0 || viewAllocator->IsAllocationStillValid(mGPUViewAllocation)) { in PopulateViews()
243 if (!viewAllocator->AllocateGPUDescriptors(descriptorCount, in PopulateViews()
DBindGroupD3D12.h42 bool PopulateViews(ShaderVisibleDescriptorAllocator* viewAllocator);
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12DescriptorHeapTests.cpp822 ShaderVisibleDescriptorAllocator* viewAllocator = in TEST_P() local
828 const HeapVersionID viewHeapSerial = viewAllocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()
832 const uint32_t viewHeapSize = viewAllocator->GetShaderVisibleHeapSizeForTesting(); in TEST_P()
888 EXPECT_EQ(viewAllocator->GetShaderVisiblePoolSizeForTesting(), kNumOfViewHeaps); in TEST_P()
889 EXPECT_EQ(viewAllocator->GetShaderVisibleHeapSerialForTesting(), in TEST_P()