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Searched refs:view_pool (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp705 if (screen->view_pool) { in d3d12_deinit_screen()
706 d3d12_descriptor_pool_free(screen->view_pool); in d3d12_deinit_screen()
707 screen->view_pool = nullptr; in d3d12_deinit_screen()
1020 d3d12_descriptor_pool_alloc_handle(screen->view_pool, &screen->null_srvs[i]); in d3d12_init_null_srvs()
1080 d3d12_descriptor_pool_alloc_handle(screen->view_pool, &screen->null_uavs[i]); in d3d12_init_null_uavs()
1340 screen->view_pool = d3d12_descriptor_pool_new(screen, in d3d12_init_screen()
1343 if (!screen->rtv_pool || !screen->dsv_pool || !screen->view_pool) in d3d12_init_screen()
Dd3d12_screen.h91 struct d3d12_descriptor_pool *view_pool; member
Dd3d12_context.cpp955 d3d12_descriptor_pool_alloc_handle(screen->view_pool, &sampler_view->handle); in d3d12_create_sampler_view()