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Searched refs:vs_out_viewport (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h95 boolean vs_out_viewport; member
Dr600_dump.c110 PRINT_UINT_MEMBER(vs_out_viewport); in print_shader_info()
Dr600_state_common.c1655 current->shader.vs_out_viewport != rctx->clip_misc_state.vs_out_viewport) { in r600_update_clip_state()
1660 rctx->clip_misc_state.vs_out_viewport = current->shader.vs_out_viewport; in r600_update_clip_state()
2123 S_028AB4_REUSE_OFF(state->vs_out_viewport)); in r600_emit_clip_misc_state()
Dr600_pipe.h173 boolean vs_out_viewport; /* from vertex shader */ member
Dr600_state.c2651 S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport); in r600_update_vs_state()
Devergreen_state.c3651 S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport) | in evergreen_update_vs_state()
Dr600_shader.c1155 ctx->shader->vs_out_viewport = 1; in tgsi_declaration()
2785 ctx.shader->vs_out_viewport = 1; in generate_gs_copy_shader()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_vs.cpp144 sh_info->vs_out_viewport = m_out_viewport; in get_shader_info()
644 sh_info->vs_out_viewport = m_vs_out_viewport; in get_shader_info()