/third_party/mesa3d/src/imgui/ |
D | imstb_rectpack.h | 363 int y,waste; in stbrp__skyline_find_best_pos() local 364 y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); in stbrp__skyline_find_best_pos() 375 if (y < best_y || (y == best_y && waste < best_waste)) { in stbrp__skyline_find_best_pos() 377 best_waste = waste; in stbrp__skyline_find_best_pos() 414 int y,waste; in stbrp__skyline_find_best_pos() local 422 y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); in stbrp__skyline_find_best_pos() 425 if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { in stbrp__skyline_find_best_pos() 429 best_waste = waste; in stbrp__skyline_find_best_pos()
|
/third_party/skia/third_party/externals/imgui/ |
D | imstb_rectpack.h | 372 int y,waste; in stbrp__skyline_find_best_pos() local 373 y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); in stbrp__skyline_find_best_pos() 384 if (y < best_y || (y == best_y && waste < best_waste)) { in stbrp__skyline_find_best_pos() 386 best_waste = waste; in stbrp__skyline_find_best_pos() 423 int y,waste; in stbrp__skyline_find_best_pos() local 431 y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); in stbrp__skyline_find_best_pos() 434 if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { in stbrp__skyline_find_best_pos() 438 best_waste = waste; in stbrp__skyline_find_best_pos()
|
/third_party/flutter/skia/third_party/externals/imgui/ |
D | imstb_rectpack.h | 355 int y,waste; in stbrp__skyline_find_best_pos() local 356 y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); in stbrp__skyline_find_best_pos() 367 if (y < best_y || (y == best_y && waste < best_waste)) { in stbrp__skyline_find_best_pos() 369 best_waste = waste; in stbrp__skyline_find_best_pos() 406 int y,waste; in stbrp__skyline_find_best_pos() local 414 y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); in stbrp__skyline_find_best_pos() 417 if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { in stbrp__skyline_find_best_pos() 421 best_waste = waste; in stbrp__skyline_find_best_pos()
|
/third_party/mesa3d/src/gallium/winsys/radeon/drm/ |
D | radeon_drm_bo.c | 203 uint64_t offset = 0, waste = 0; in radeon_bomgr_find_va() local 214 waste = offset % alignment; in radeon_bomgr_find_va() 215 waste = waste ? alignment - waste : 0; in radeon_bomgr_find_va() 216 offset += waste; in radeon_bomgr_find_va() 220 if (!waste && hole->size == size) { in radeon_bomgr_find_va() 227 if ((hole->size - waste) > size) { in radeon_bomgr_find_va() 228 if (waste) { in radeon_bomgr_find_va() 230 n->size = waste; in radeon_bomgr_find_va() 234 hole->size -= (size + waste); in radeon_bomgr_find_va() 235 hole->offset += size + waste; in radeon_bomgr_find_va() [all …]
|
/third_party/openh264/autotest/unitTest/ |
D | run_ParseUTxml.sh | 21 waste=`cat $res | grep "<testsuites" | awk -F " " '{print $7;}' | awk -F "\"" '{print $2;}'` 22 msg="Total testcases: $tests, failed: $fails,time:$waste seconds, at$times,xml:$res" 45 <td>${waste}</td>
|
/third_party/libdrm/amdgpu/ |
D | amdgpu_vamgr.c | 125 uint64_t waste = hole->offset % alignment; in amdgpu_vamgr_find_va() local 126 waste = waste ? alignment - waste : 0; in amdgpu_vamgr_find_va() 127 offset = hole->offset + waste; in amdgpu_vamgr_find_va()
|
/third_party/mesa3d/src/util/ |
D | vma.c | 109 uint64_t waste = (hole->size - size) - (offset - hole->offset); in util_vma_hole_alloc() local 110 if (waste == 0) { in util_vma_hole_alloc() 128 high_hole->size = waste; in util_vma_hole_alloc()
|
/third_party/ffmpeg/libavcodec/ |
D | opus_rc.h | 54 int waste; member
|
D | opus_rc.c | 386 rc->waste = size*8 - (rc->rb.bytes*8 + rc->rb.cachelen) - rng_bytes*8; in ff_opus_rc_enc_end()
|
/third_party/openssl/crypto/bn/asm/ |
D | x86_64-gcc.c | 196 BN_ULONG ret, waste; in bn_div_words() local 198 asm("divq %4":"=a"(ret), "=d"(waste) in bn_div_words()
|
/third_party/openssl/crypto/ |
D | README-sparse_array.md | 111 Because the data is expected to be sparse this doesn't result in a large waste
|
/third_party/flutter/skia/site/dev/sheriffing/ |
D | android.md | 34 … in cases where a failure needs to be investigated and you do not want to waste TH resources by ru…
|
/third_party/skia/site/docs/dev/gardening/ |
D | android.md | 50 failure needs to be investigated and you do not want to waste TH resources by
|
/third_party/ffmpeg/doc/ |
D | optimization.txt | 68 it is not recommended that you waste your time with these, as WMV2 110 Don't waste your time with dct_sad & quant_psnr, they aren't
|
/third_party/skia/third_party/externals/angle2/doc/ |
D | DebugOverlayInVulkanBackend.md | 45 On `vkQueueSubmit()`, the memory waste from command buffer pool allocations
|
/third_party/protobuf/src/google/protobuf/ |
D | message_unittest.inc | 85 // like a waste of time. 148 // like a waste of time.
|
/third_party/libuv/ |
D | CONTRIBUTING.md | 29 frustrating than seeing your hard work go to waste because your vision does not
|
/third_party/flutter/skia/third_party/externals/libpng/scripts/ |
D | pnglibconf.dfa | 472 # gamma processing; and it is an enormous waste of space. You just need to 630 # just a waste of time since all currently approved ICC sRGB profiles have 656 # boundaries if this is switched on, it's a small waste of space 737 # just waste memory) but there may be some point in reducing it below the value
|
/third_party/skia/third_party/externals/libpng/scripts/ |
D | pnglibconf.dfa | 472 # gamma processing; and it is an enormous waste of space. You just need to 630 # just a waste of time since all currently approved ICC sRGB profiles have 656 # boundaries if this is switched on, it's a small waste of space 737 # just waste memory) but there may be some point in reducing it below the value
|
/third_party/libwebsockets/lib/misc/lwsac/ |
D | README.md | 137 you can expect to waste half a chunk. For example if the storage is typically
|
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_NV_shader_image_footprint.adoc | 62 With this feature, an application can limit this waste using an initial pass
|
D | VK_NV_shader_image_footprint.txt | 61 With this feature, an application can limit this waste using an initial pass
|
/third_party/skia/third_party/externals/egl-registry/extensions/NV/ |
D | EGL_NV_stream_reset.txt | 75 once. After processing, it will not waste resources operating on the
|
/third_party/EGL/extensions/NV/ |
D | EGL_NV_stream_reset.txt | 75 once. After processing, it will not waste resources operating on the
|
/third_party/lwip/ |
D | UPGRADING | 200 * Don't waste memory when chaining segments, added option TCP_OVERSIZE to
|