Searched refs:wavesize (Results 1 – 6 of 6) sorted by relevance
739 const uint32_t wavesize = 64; in setup_stateobj() local747 uint32_t prims_per_wave = wavesize / hs->tess.tcs_vertices_out; in setup_stateobj()748 uint32_t max_prims_per_wave = max_wave_input_size * wavesize / in setup_stateobj()754 uint32_t wave_input_size = DIV_ROUND_UP(total_size, wavesize); in setup_stateobj()
1203 const uint32_t wavesize = 64; in tu6_emit_vpc() local1210 uint32_t prims_per_wave = wavesize / hs->tess.tcs_vertices_out; in tu6_emit_vpc()1212 max_wave_input_size * wavesize / (vs->output_size * patch_control_points); in tu6_emit_vpc()1216 uint32_t wave_input_size = DIV_ROUND_UP(total_size, wavesize); in tu6_emit_vpc()
2609 unsigned wavesize; in gfx10_get_ngg_info() local2612 wavesize = gs_info->wave_size; in gfx10_get_ngg_info()2614 wavesize = stages[MESA_SHADER_TESS_CTRL].nir ? stages[MESA_SHADER_TESS_EVAL].info.wave_size in gfx10_get_ngg_info()2622 max_esverts = align(max_esverts, wavesize); in gfx10_get_ngg_info()2635 max_gsprims = align(max_gsprims, wavesize); in gfx10_get_ngg_info()
3043 - radv/gfx10: enable wave32 for compute based on shader's wavesize3045 - radv: determine shaders wavesize at pipeline level3046 - radv: rely on shader's wavesize when computing NGG info
793 - ir3: Add wavesize control
4392 - aco: adjust an assertion about the wavesize in emit_gfx10_wave64_bpermute()