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Searched refs:wgslTextureType (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/
DDawnTest.cpp1139 const char* wgslTextureType, in ExpectSampledFloatDataImpl() argument
1147 shaderSource << "[[group(0), binding(0)]] var tex : " << wgslTextureType << ";\n"; in ExpectSampledFloatDataImpl()
1157 shaderSource << "fn doTextureLoad(t: " << wgslTextureType in ExpectSampledFloatDataImpl()
1164 if (strcmp(wgslTextureType, "texture_depth_2d") == 0) { in ExpectSampledFloatDataImpl()
DDawnTest.h526 const char* wgslTextureType,