Searched refs:without_offset_0 (Results 1 – 2 of 2) sorted by relevance
1325 const glw::GLint* without_offset_0 = in verifyResult() local1346 memcpy(captured_data.without_offset_0, without_offset_0, bytes_per_varying); in verifyResult()1376 logArray(varyings.without_offset_0, m_n_components_per_varying, "Without offset X: "); in logVaryings()1500 expected_values_0[i] = ((x_offset + captured_data.without_offset_0[i]) % texture_size); in checkResult()1655 if ((0 <= captured_data.without_offset_0[i]) && (0 <= captured_data.without_offset_1[i])) in checkResult()1683 …captured_data.without_offset_0[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index… in checkResult()1862 if ((0 <= captured_data.without_offset_0[i]) && (0 <= captured_data.without_offset_1[i])) in checkResult()1890 …captured_data.without_offset_0[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index… in checkResult()2055 expected_values_0[i] = ((x_offsets[i] + captured_data.without_offset_0[3]) % texture_size); in checkResult()
183 glw::GLint without_offset_0[4]; member